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Draconian, Baaz
Baaz Draconian 2nd Level Troop (humanoid) Initiative: +3HP: 28 AC: 20, PD: 14, MD: 14 Hooked Longsword +7 vs AC: 8 damage Natural Even Miss: 2 damage Death Throe (Turn to Stone): When the creature reaches 0 hit points, it turns into a stone statue. The creature that struck the death blow must succeed on a normal saving throw (11+). On a failure, the weapon that struck the blow becomes stuck in the statue for 1d4+1 rounds. After that time, the statue crumbles to dust and the weapon may be retrieved. -
Draconian, Bozak
Bozak Draconian 4th level caster (humanoid)Initiative +5HP: 58AC: 18, PD: 13, MD: 18Warstaff +8 vs AC: 12 damage Spellbook:Magic Missile (At-Will) – Automatic Hit, 8 damage.Sleep (Daily) – Roll 3d20 + 45hp for max HP affected. 8 vs MD, target falls unconcious. (Hard save ends (16) or if target takes 10+ damage)Web (Daily) – 11 vs PD (1d3 enemies in a group) – Target is immobilized (Save ends (11)) Death Throe (Explode): When the creature reaches 0 hit points, it explodes. +10 vs PD to all creatures engaged with the Bozak. 15 damage. -
Draconian, Kapak
4th level leader (humanoid)Initiative +5HP: 50AC: 20, PD: 17, MD: 14 Longsword 10 vs AC: 14 damageNatural Even Hit: Contact Poison (Saliva on sword): 3 ongoing poison (save (11) ends) Death Throe (Dissolve): When the creature reaches 0 hit points, it dissolves into a 5-foot wide pool of acid that does 10 damage to any creature engaged with it or enters/remains in that area. The acid evaporates in 1d6 rounds. -
Indescribable, Awful Horror
Indescribable, Awful HorrorA pulsating, malodorous, greenish-yellow mass of glistening, slippery flesh that rears upwards on stunted, rubbery legs as you approach. A mass of thick tentacles - some tipped with eyes, and some with spikes and bone - reach out towards you with a demonic hunger. 9th Level Large Wrecker [abberation] Init: +4, HP: 360 AC: 25PD: 23MD: 19 Tentacle Slam: +14 vs AC, 80 damage. (2 attacks per round) Natural Even Hit: The Horror can grab the target.Natural 18-20: The Horror grabs the target and makes a Grasping Grope attack as a free action. Grasping Grope: +18 vs AC, 35 damage. Writhing Tentacles: The Horror can grab up to 1d3 adventurers at a time - roll this check at beginning of combat to reflect how many tentacle-weapons it has. -
Phase Spider, Juvenile
Juvenile Phase Spider (Written by Daniel Splitter on G+)Fading in and out of the woods like ghostly, too-many-legged wraiths, the phase spiders are neither here nor there in this world. Of course that means that when they eat you, you could end up only half-eaten... Level 5 Small BeastInitiative +3, 72 HP AC 21PD 15MD 19 Slashing Fang: Melee +11 vs. AC, 18dmg Web Shot: Ranged Quick Action +11 vs. AC, 9dmg and target is Stuck. Spring Back: When staggered immediately makes Web Shot attack against target that staggered it. Phase Spider may disengage freely before this attack. -
Phase Spider, Adult
Juvenile Phase Spider (Written by Daniel Splitter on G+) Fading in and out of the woods like ghostly, too-many-legged wraiths, the phase spiders are neither here nor there in this world. Of course that means that when they eat you, you could end up only half-eaten... Level 7 Medium BeastInitiative +5, 108HP AC 23PD 21MD 17 Slashing Fang: Melee +12 vs. AC, 28dmg Web Shot: Ranged Quick Action +12 vs. AC, 18dmg and target is Stuck. Spring Back: When staggered immediately makes Web Shot attack against target that staggered it. Phase Spider may disengage freely before this attack. -
Ratling Swarm
Ratling Swarm (Courtesy of Aaron R, Ash Law, and Graham Poole on G+)Ratlings are like skaven, if you're familiar with Warhammer Fantasy. About 3 foot tall, look like a humanoid rat. They are the result of long ago magical experiments that managed to escape and breed true. Common to sewers, living dungeons, and other underground areas. Vermin, but very cunning and dangerous vermin as they have a super natural ability to control rats. Don't get along with wererats. Often speak broken common. Groups of tiny rats that flood over you and rip and tear, gnaw and nibble, and generally make female barmaids stand on tables and scream. Level 0 mookInitiative: +4, HP: 5 (mook)AC: 15 PD: 13 MD: 10 Frenzied Biting: +5 vs AC, 3 damageTide of Rats: Any enemy ending their turn engaged with the Rat Swarm takes 1 damage. -
Rats of Unusual Size
Rats Of Unusual Size (ROUS') (Courtesy of Aaron R, Ash Law, and Graham Poole on G+)Ratlings are like skaven, if you're familiar with Warhammer Fantasy. About 3 foot tall, look like a humanoid rat. They are the result of long ago magical experiments that managed to escape and breed true. Common to sewers, living dungeons, and other underground areas. Vermin, but very cunning and dangerous vermin as they have a super natural ability to control rats. Don't get along with wererats. Often speak broken common. Larger than their swarming brethren, these ratlings haven't made the evolutionary jump to walking on two legs, and instead scurry around on all fours looking for food and whatever else it is they desire. Most folks don't actually believe they exist. Level 1 troopInitiative +5, HP: 27AC: 16PD: 15MD: 11 Snapping Jaws: +6 vs AC, 5 damageNatural Even Hit: +3 damageRat in a Corner: +1 to attack rolls and +1 to damage when staggered -
Ratling Adult
Ratling Adult (Courtesy of Aaron R, Ash Law, and Graham Poole on G+)Ratlings are like skaven, if you're familiar with Warhammer Fantasy. About 3 foot tall, look like a humanoid rat. They are the result of long ago magical experiments that managed to escape and breed true. Common to sewers, living dungeons, and other underground areas. Vermin, but very cunning and dangerous vermin as they have a super natural ability to control rats. Don't get along with wererats. Often speak broken common. Bipedal ratlings of small size, they stand equal height to a halfling and can sometimes be found using arms and armor. Level 1 troopInitiative: +4, HP: 20AC: 17PD: 13MD: 14 Jagged Knife: +8 vs AC- 4 damageNatural Even Hit: 4 ongoing poisonNatural Even Miss: Ratling pops free of engagementNatural Odd Hit/Miss: Filthy Fever triggersFilthy Fever: If the d20 roll that triggered this is higher or equal to the victim's CON they contract Filthy Fever. Filthy Fever:Roll d6 when you first contract the disease.1. Slight temperature2-3. Shits. You have one less recovery than normal after a full heal-up (usually 7 recoveries) due to fluid loss.4-6. Giggles. You have a hacking cough that sounds like insane laughter, are losing fluids from both ends, and have no appetite You have two less recoveries after a full heal-up (usually 6 recoveries), and can't do anything strenuous and remain quiet. Each day after the first re-roll the effect with a -1. Healing magics give you a further -1. If you ever roll 0 or less you are cured. -
Umber Hulk
Umber Hulk (By Aaron R on G+) Level 6 Large Wrecker (Aberrant)Init: +5HP: 190 AC: 23 PD: 21 MD: 14Rending Claws: +11 vs AC, 42 damage Natural Even Hit - Gaping Wound: Target takes 10 ongoing damage, save endsGaze of Madness: +9 vs MD, target is Confused (Save ends). This is a quick action, but can only be used once per round.Burrower: The Umber Hulk may Burrow as per the rules on page 200Burrowing Strike: +11 vs AC, 35 damage and the target is Stuck (Save ends). Can only be used on turns after the Umber Hulk has Burrowed.Nastier SpecialsFor the Master: Once per round, the Umber Hulk may take half the damage from an attack that hits a nearby allyDeath Throes: Upon reaching zero HP, the Umber Hulk does 21 damage to all engaged enemies -
Gibbering Mouther
Gibbering Mouther (By David Eglington @ Dngns&Drgns) Level 3 (Aberration)Init: +1HP: 48 AC: 17 PD: 13 MD: 17Pseudopod: +8 vs AC - 10 acid damage, and 5 ongoing acid damage. Miss: 5 acid damage.Terrifying utterance: +9 vs MD (1d6 nearby enemies) - 8 psychic damage.Fear: While engaged with this creature, enemies that have 15hp or fewer are dazed (-4 attack) and do not add the escalation dice to their attacks.Amorphous: The Gibbering Mouther has resist weapons 12+Unnatural movement: The Gibbering Mouther can move unhindered through almost any terrain, as well as climb walls and other sheer surfaces with ease. Icons No-one knows where the abomination that is the Gibbering Mouther came from, or why it was called into existence - one thing is clear to all however, it should not be. They can often be found in use as biological traps in the service of the Diabolist or even the Archmage, however they are notoriously difficult to control and are ultimately kept at a very long arms length. -
Flying Monkeys
Flying Monkeys They fly through the air with the greatest of ease, screaming and howling and pelting you with last night's dinner. Level 2 mookInitiative: +5 AC: 17, PD: 15, MD: 11 HP: 10 (Mook) Bite +5 vs. AC - 4 damageR: Fling Poo +7 vs PD - 3 damage-- On a natural 18+, target is blinded (save ends) Mook: Kill one mook for every 13 damage you deal to the mob. -
Bullywug Warrior
Bullywug Warrior For maximum fun, have one of the bullywugs (or two of them!) ride the Giant Enemy Crab. Because that's awesome. Level 1 Troop (Humanoid)Init: +4HP: 19 AC: 17 PD: 15 MD: 11Jagged Spear: +9 vs AC, 5 damageNatural 16+: Bullywug pops freeInvisibility: Once per battle, turn invisible until the end of the next turn or until the bullywug attacks. Attacks that hit while invisible do +3 damage. -
Bullywug Shaman
Bullywug ShamanLevel 1 Caster (Humanoid)Init: +3HP: 27 AC: 16 PD: 12 MD: 16Staff Strike: +5 vs AC, 4 damagePoison Blast: +6 vs PD, 5 poison damageNatural Even Hit: Target is DazedInvisibility: Once per battle, turn invisible until the end of the next turn or until the bullywug attacks. Attacks that hit while invisible do +3 damage. -
Giant Enemy Crab
Giant Enemy CrabLevel 1 Wrecker (Beast)Init: +2HP: 27 AC: 17 PD: 17 MD: 9Claw Strike: +6 vs AC, 6 damageNatural 16+: Make another Claw Strike attackArmored Endurance: Ignore the first 3 damage done in each round.For Massive Damage: Giant Enemy Crab takes 3x damage from critical hits instead of 2x -
Crab Swarm
Crab SwarmLevel 1 Mook (Beast)Init: +3HP: 7 each (mook) AC: 16 PD: 16 MD: 11Oh Gods The Claws: +6 vs AC, 5 damage -
Kuo Toa Warrior
Kuo Toa WarriorLevel 1 Troop (Humanoid)Init: +3HP: 25 AC: 17 PD: 15 MD: 11 Trident Stab: +6 vs AC, 5 damageNatural Even Hit: Kuo-Toa Warrior can pop free Savage Charge: Do an additional 3 damage when the kuo-toa warrior moves and attacks a new enemy on its turn. -
Kuo Toa Monitor
Kuo Toa MonitorLevel 2 Wrecker (Humanoid)Init: +6HP: 27 AC: 18 PD: 14 MD: 10 Thunder Fist: +10 vs AC, 7 lightning damageSkilled Combo: At the beginning of the Monitor’s turn, roll a d20. On a 15+, the Monitor may make two attacks in the round.Whirling Attack: Creatures engaged with the Monitor at the beginning of its turn take 2 damage Nastier SpecialsLightning Leap: Twice per battle, move twice (if desired) and make the following attack at the end: +9 vs AC, 9 lighting damage. This movement cannot be intercepted. -
Kuo Toa Whip
Kuo Toa WhipLevel 3 Caster (Humanoid)Init: +4HP: 45 AC: 17 PD: 14 MD: 18 Pincer Staff: +7 vs PD, 7 damage and the target is Stuck Natural 16+: Target is also ConstrainedSlime Salvo: +8 vs AC against 1 nearby target, 10 damageExcoriation of the Dark Gods: 1d3 times per battle, as a quick action, a nearby ally may regain 9 HP and take a +1 to their next attack roll or saving throw Nastier SpecialsLightning Blast: +8 vs PD vs 1d3 nearby enemies, +8 vs PD, 10 lightning damage and the target is dazed. For every 2 Whips nearby, one of them per turn may make this attack as a standard action. This attack may not be used if one of the Whips is Confused, Dazed, Hampered, or Stunned. -
Oculus
An anomaly created from one of the Archmage's efforts to create an all-seeing ward, the oculi (uh-kyuu-lai, plural form of oculus) are floating mass of eyeballs, with a giant eyeball and a large set of teeth for its central body. It's known to fire a kaleidoscope of rays that spell death to those affected by them; an awesome sight to behold, thus they have eventually earned the nickname "Beholder".GM NOTE: Because of how this monster is designed, this creature plus its eyestalks is an average fight for four level 6 PCs. (Originally found here.) Dread OculusLevel 7 Large (Double-Strength) Caster (Aberrant)Init: +10HP: 216AC: 21PD: 18MD: 22Levitation: the dread oculus floats a few inches off the ground, and can fly to a nearby location as a move action, falling back to its normal levitation height at the end of its movement.Gaping Maw, one engaged enemy: +12 vs AC, 28 damage. On a natural 20, make one eyestalk attack as a free action.Central Eye: When an enemy targets the dread oculus with a spell, the dread oculus can roll a save; success means the spell has no effect on the oculus. If the level of the spell is lower than the dread oculus' level, it’s a normal save (11+). Against an equal or higher-level spell, the save is a hard save (16+). If the dread oculus is staggered, the save target increases by +5 (normal becomes hard, hard becomes 21+: impossible unless the dread oculus has a save bonus from some other source).Self-Preservation: Once per round as a reaction to an attack while staggered, the dread oculus can redirect the damage it takes to its eyestalks instead.Eye Rays: As a standard action, cause one eyestalk (chosen at random) to attack a nearby enemy. On a natural even with that eyestalk's attack, make a second eyestalk (chosen at random) attack as a free action. On a 6+ with the second eyestalk's attack while the dread oculus is staggered, make a third and fourth eyestalk (both chosen at random) attack as a free action. You cannot use the same stalk for each attack, and if the oculus has less than four eyestalks, all subsequent attacks after the last stalk that hasn't attacked will automatically fail to trigger.Nastier Specials:EyeforCarnage: After the last eyerays attack has been resolved, make a number of eyestalks equal to the escalation die attack as a free action.EyeforanEye: When reduced to 0 HP the dread oculus can cause all remaining eyestalks to become unstuck as a free action. Once per day the dread oculus can also cause one eyestalk to become unstuck as a standard action while staggered. The surviving eyestalks all retain the memory of the last creature that the dread oculus faced.GM Note: While this does nothing for the current session, after 1d4+1 sessions (or whenever you feel is appropriate), the eyestalks that survive that long would grow back to full-fledged dread oculi, and would take vengeance on the creatures whose memory they hold on to with utmost hatred.- - - - -Dread Oculus EyestalksTypically oculi have a total of 10 eyestalks, each one having a bit of sentience, although all are under the will of the main eye of the oculus. Each stalk has its own effect and in the face of multiple enemies the eyestalks will collectively try to attack as many as possible.GM Note: Rather than copy-paste the stats of each eyestalk to get 10 eyestalks, each number in the eyerayblast below describes the effect of each eyestalk's attack. Also, the eyestalks can attack independently of the dread oculus; choose either to have them attack immediately before/after the dread oculus, or roll their initiative separately.Dread Oculus EyestalkLevel 7 Mook Caster (Aberrant)Init: +10HP: 27AC: 19PD: 19MD: 23Attached: Dread oculus eyestalks are stuck to the dread oculus, until unstuck. Once unstuck, they gain the dread oculus' levitation ability.Eye Ray Blast (close-quarters), one nearby enemy: +12 to hit, target defense and other effects depends on which of the stalks attack.1: Searing: vs. PD, 18 positive energy damage2: Withering: vs. PD, ongoing 18 negative damage and weakened (save ends both)3: Sleep: vs. MD, if the target is staggered, they are unconscious (hard save ends), effect also ends when target takes 10+ damage. Otherwise they are hampered, weakened and take a -4 penalty to disengage checks (save ends all).4: Telekinesis: vs. PD, target pops free if engaged, and they are forcibly moved to a nearby location5: Hold: vs. PD, target is stuck (save ends)6: Confusion: vs. MD, the target is confused until the end of their next turn7: Fear: vs. MD, 18 psychic damage, and the target is afraid until they move far away from the dread oculus8: Petrify: vs. PD, the target must start making last gasp saves as they turn to stone9: Death: vs. PD, 18 negative energy damage, and the target must start making last gasp saves as they fight for their life10: Disintegrate: vs. PD, 36 damage and 56 ongoing damage. -
Dwarf Champion
Dwarf Champion Double-strength 7th level wrecker [HUMANOID] Initiative: +12 AC 23 PD 21 MD 17 HP 220 Skull-splittin' axe +12 vs. AC (2 attacks)---42 damage. Natural 16+: the Champion Dwarf may perform a Demoralizing Shout as a free action. C: Demoralizing Shout: +14 vs. MD (1d3 nearby enemies)---28 ongoing psychic damage. Natural 16-18: While the target is taking the ongoing psychic damage, it is dazed (-4 attacks). Natural 19-20: While the target is taking the ongoing psychic damage, it is hampered and dazed. Escalation die is even: As a free action, the Champion Dwarf may pop free from any enemy taking psychic damage. -
Dwarf Honor Guard
Dwarf Honor Guard 7th level mook [HUMANOID] Initiative: +15 AC 23 PD 21 MD 17 HP 27 (mook) Battle-axe +12 vs. AC---18 damage Natural 16+: the Honor Guard Dwarf may make a second attack as a free action against another target. R: Challenging taunt +15 vs. MD (one nearby or far away unengaged enemy)---As a free action, the target immediately moves toward the Honor Guard Dwarf, attempting to engage it or get as close as possible to it. Limited use: 1/round as a quick action. Nastier Specials: Superior Training: The Honor Guard Dwarf's crit range with melee attacks expands by a number equal to the escalation die. -
Bat Swarm
Bat Swarm High-pitched squeaks fill the air as lots of small, carnivorous bats darts forward. Large 2nd level spoiler [beast] Initiative: +4Vulnerability: fire Bites and Claws +7 vs. AC (all engaged enemies)—5 damage and 2 ongoing damage.Natural 16+: target is hampered until bat swarm next turn. AC 18PD 16MD 12HP 60 -
Dryad
Dryad This beautiful woman has flesh that seems made of wood and green hair that resembles ivy. 2nd level spoiler [plant] Initiative: +4 Dagger +6 vs. AC—4 damage R: Charm Person: +7 vs. MD (one nearby creature) — The target believes the dryad is their friend. If the target is attacked by the dryad or her allies or is ordered to attack its normal allies, the target can roll a normal save to break the charm effect during its turn each round. Wildlife Empathy: Dryads can communicate with plants and animals. Tree Stride: A dryad can move into a tree and exit from another tree of the same kind (oak, for example). AC 16PD 16MD 16HP 36 -
Elvin
Elvin [Faerie creature from Fighting Fantasy books.] They are secretive little beings, only half a metre tall, with delicate features – slanted eyes, pointed ears, thin limbs. They are immensely mischievous and magical, and seem to spend most of their time playing frivolous pranks on one another, and other unfortunate beings too. 1st level spoiler [humanoid] Initiative: +5 Dagger +6 vs. AC—4 damageNatural even hit or miss: The elvin can pop free from the target. R: Telekinesis: +7 vs. AC (one nearby creature)—4 damage R: Dazzle : +6 vs. MD (all nearby enemies)—the target becomes dazeduntil the end of the elvin’s next turn.Natural even hit or miss: 2 damage.Natural 16+: The elvin turns invisible until it becomes engaged or attacks. Flight: The elvin can magically fly and hover only if it is not wounded. AC 17PD 11MD 15HP 22 -
Gelatinous Cube, Lesser
Gelatinous Cube, Lesser Bits of metal and stone debris are visible inside this quivering cube of slime. Large 2nd level blocker [ooze] Initiative: +1 Slam +7 vs. PD —15 acid damage, and the cube engulfs the target (functions like a grab; see below) if it’s smaller than the cube. Engulf and dissolve: Targets engulfed/grabbed (see page 172) by the cube take 15 acid damage at the start of the cube’s turn but the cube cannot this turn make any attacks. Multiple targets can be held within the cube simultaneously. Any engulfed creature that is also staggered must begin making last gasp saves or become paralyzed as the cube’s toxins overwhelm it. Transparent: A DC 20 skill check is required to notice a motionless cube. AC 17PD 15MD 12HP 70 -
Darkmantle
Darkmantle 1st level [aberration] Initiative: +4 Tentacle +5 vs. AC—6 damageNatural even hit: The darkmantlecan grab the target. Darkness: Once per day. Limited Flight AC 17PD 12MD 10HP 22 -
Witch's Cauldron
Witch's Cauldron 2nd level blocker [construct] Initiative: +0 Bite +6 vs. PD —5 damageNatural even hit: The cauldron can grab the target.Natural 18 or 20: The cauldron can grab the target and Swallow Whole it as a free action. Swallow Whole +8 vs. PD (one enemy it’s grabbing)—5 damage and 4 ongoing. Construct immunity: Cauldron is immune to effects. It can’t be dazed, weakened, confused, made vulnerable, or touched by ongoing damage. Ignore attacks 11+: When an attack hits this creature, the attacker must roll a natural 11+ on the attack roll or it misses instead. AC 14PD 10MD 9HP 40 -
Tatzlwyrm
Tatzlwyrm 2nd level troop [dragon] Initiative: +2 Claws and bite +6 vs. AC (2 attacks)—4 damageNatural 16+: The tatzlwyrm can make a poison breath attack as a free action. [Special trigger, no more than once per round] C: Poison breath +6 vs. PD—4 poison damage. Wall-crawler: A tatzlwyrm can climb on ceilings and walls as easily as it moves on the ground. AC 18PD 15MD 11HP 38 -
Demon-Touched Human Swordsman
*I know it looks like a lot of text, but most of it is just fluff. Holding a blade cursed by a devil, this swordsman commands great and terrible power. The jagged and misshapen blade this swordsman wields is sharper than any razor. The blade wreaks a horrid miasma that kills plants and sickens those who breathe it in for too long. Normally, the blade is kept in a sealed state where it appears like any other long sword, but, when a dark prayer is uttered, it takes its horrid, true form. Level 5 [Humanoid] Initiative: +2 Demonic Blade +10 vs AC 19 Damage On a natural 16+: The target becomes poisoned for 1d3 rounds and takes 5 ongoing poison damage. Let the Hate Flow Through You: When the intensity of battle runs hot enough to bring the swordsman’s blood to a boil, the demon sword sprouts tendrils from its hilt that dig into the swordsman’s arm. These hellish needles inject the swordsman with demonic essence. The swordsman’s skin turns an unnatural red and tiny bumps form on his forehead as a result of this unholy union of man and demon. When the escalation die is at 4+, the damage of the Demonic Blade increases to 22 and it crits on an 18+. Demonic Possession: While the blade may be from hell itself, it cares for its master. Not in the same way that one would care for a friend. It’s more like how one cares for a customer with deep pockets. If its master begins to knock at deaths door, the blade takes over his body and tries it’s best to protect its host. The behavior of the swordsman becomes animal-like and can be best described as a “berserk rage.” When the swordsman’s HP hits 0, it immediately gains 4d6 Temporary HP. The Swordsman’s MD decreases to 13 while in this state. (Don’t be afraid to mention that its MD is lowered in this state, GM.) AC: 20 PD: 19 HP: 72 MD: 15
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in fact awesome blog page. her realy content rich and
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Pregenerated character sheet for a high-elf psion of level 1, 3, 5, 7 and 9. The psion can be found in Dark Pacts &... -
Human Fateweaver lvl 1-9
Pregenerated character sheets for a Human Fateweaver, levels 1, 3, 5, 7 and 9 The class can be found in Dark Pacts &... -
Half-orc Abomination lvls 1-9
Pregenerated character sheets for a half-orc Abomination levels 1, 3, 5, 7 and 9 The class can be found in Dark Pacts... -
Shadar-Kai Swordmage Lvls 1-9
Fully pregenerated character sheets with all spells and powers for the Swordmage class from Dark Pacts and Ancient... -
Ceremonial Magic (4th Edition Ritual Caster)
Also found on House Velo'Vasse. ♦ Ceremonial Magic ♦ If you miss 4th edition rituals, here’s a feat to remedy that. We do not... -
Some Combat Houserules (Updated)
Also appears on House Velo'vasse. Update: Added some notes about each houserule after we playtested them for awhile. Action... -
Cleric spells
1st level Spells Beacon of Hope Ranged spell; Daily Target: 1d3 nearby enemies Attack: Wisdom + Level vs. MD Hit: The... -
Disciple of the Nine Swords
I am Harran Turiyeshor, the swordsage sometimes called the Iron Dragon. It was I who defeated the High Inquisitor of... -
Kobold Variant: Urd Kobold
PC RACIAL VARIANT: URD KOBOLDSUrds are kobolds with stunted bat-like wings sprouting from their backs. They sometimes... -
Kobold Variant: Kovakiins
PC RACIAL VARIANT: KOVAKIINSKovakiins are crazed kobolds who have somehow picked up the idea that the kobold race has... -
Talislanta Races S-Z
Part A-G | H-R | S-Z RaceStrConDexIntWisCha Sarista +2 +2 Sauran +2 +2 Sawila +2 +2 Shadinn +2 +2 Shan +2 +2 Sindaran +2 +2 Stryx +2 +2 Sunra +2 +2 Sun-Ra-San +2 +2 Thaecian +2 +2 Thane (Black... -
Brian McGillivray's 13th Age Character Sheet V4 (Alt. Form Fillable)
This is the character sheet by Brian McGillivray, but modified by me to use form fields with the High Tower font. The...Brian McGillivray's 13th Age Character Sheet V4 (Alt. Form Fillable)
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Multiclassing by Class; Necromancer
Welcome to my Class by Class multiclassing! Here, we will for each class make a thread and splice it with every other... -
Monk talents
Adventurer Tier Talents Ascended Animal You, or your ancestors, were born as animals. The blessing of an icon, most... -
Streamlined 13th Age Character Sheet
Greetings! The Streamlined 13th Age Character Sheet is Battletested and Player Approved! Some background descriptions and... -
D&D Races (additional races from different editions)
Changeling Changelings are a humanoid race who are distantly descended from doppelgangers and share their... -
Sorcerer Divine Soul
inspired by the sorcerer favored soul build of 5E When you create your sorcerer instead of getting Access to Wizardry, you... -
Aeon Summoner V2.0
Heavily breathing, Arela dashed around the corner. Somewhere in this shadowy alley should be a backdoor that would... -
Paladin Adventurer Talents
The following talents are alternative talent choices for the core book Paladin. Also see Champion Talents and Epic... -
Rogue talent collection
Black Rose Assassin You have sworn allegiance a secretive assassin's guild whose elite members practice the dark arts of... -
universal caster
mechanicaly I play multiclass cleric / necromancer (+adventurer feat dead wizzard)I am universal spell caster. I can... -
General Feats
Armor Proficiency Adventurer Tier: Reduce the attack penalty you suffer for wearing certain types of armor by 1. Cast-Iron... -
Barbarian talents
Adventurer Talents Bear's Endurance Add your Constitution modifier to saving throws to end effects, and to death... -
Rogue powers
1st level Powers Stay Sharp Quick action; Once per battle Effect: Gain momentum. Until the end of your next turn, you... -
Necromancer spells
1st Level Spells Chill Touch Melee touch spell (targets one enemy you are engaged with, does not provoke an... -
Bard talents
These are additional talents for the core book bard. Also have a look at the Blade talent and additional battle cries,... -
Icons statted out
Statting out the Icons is an inconceivable, even preposterous undertaking. There is a good reason the Icons don't have... -
The Sensei
The Sensei is a mentor, teacher and memetic badass. Whereas the Monk is a martial fighter with a mystic power, the... -
Classic D&D Monsters
Adamantine Golem Adamantine is a magical metal, and one of the hardest known substances. Not only is the material... -
Paladin Champion Talents
Adventurer Talents - Epic Talents The following talents can be chosen when the Paladin reaches 5th level. For some of... -
A new 13th Age system (to feel distinct from D&D)
For a lot of people one of the attractions of 13th Age is it's familiarity, it feels like the fantasy games you've... -
Paladin Mount
NOTE: This is an old writeup that I did before mounted combat rules were published with 13th Age Monthly #20. Please... -
Ranger talents
These are additional talents for the 13th Age core book Ranger. Beast Lore You have a strong connection to animals,... -
Chaos Mage Talents
Axiomatic Pet You have befriended a small creature that likes to hang around near you to get petted and fed. It seems... -
Chaos Mage spells
Attack Spells 1st Level Chaos Touch Melee attack; At-will Attack: Charisma + level vs. PD Hit: 1d4 per level +... -
Sorcerer spells
1st Level Spells Elemental Infusion Close-quarters spell; Recharge 11+; Quick action Target: One non-magic item Effect:... -
Deep Magic Mana Alternative
The Mana system in Deep Magic is clever, but not for all people. Some find it too quiky, some too complex, some don't... -
13th Age Automated Excel Character Sheet
Here is a link to a character sheet for 13th Age that automatically calculates max HP, recovery roll, defenses, and... -
Blood Beast
This slender beast of vagely humanoid form has twoabnormally long arms and spider like fingers on eachhand. Its face... -
Redcaps Expanded
Well, I loved the redcaps, sadistic creeps they are, and based on the hierarchy of their blood-stained caps, decided... -
Talislanta Races H-R
Part A-G | H-R | S-Z RaceStrConDexIntWisCha Hadjin / Hajan +2 +2 Harakin +2 +2 Imrian +2 +2 Ispasian +2 +2 Jaka +2 +2 Kang +2 +2 Kasmiran +2 +2 Kharakhan +4 +4 Mandalan +2 +2 Mangar +2 +2 Manra +2 +2 Marukan - - - - - - Mirin +2 +2 Mogroth +2 +2 Mondre... -
Wizard spells
Cantrips Detect Magic When casting this spell, the Wizard notices lingering magic and supernatural effects within his or... -
Wizard Talents
Wizard Talents Arcane Archaeologist Why stay in the library when there are ancient secrets to discover? You venture... -
Necromancer (Diablo II)
From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name... -
Primal Elementalist
The elementalist is to Druids what Sorceres are to Wizards. A pure, raw channel with little precision of finesse... -
13th Age class design guidelines
After designing about a dozen homebrew classes for this game I want to go back and review the process, in the hope... -
Terrain Rules
If a battle takes place in a large open field, a wide market square or a big cavern, each combatant can engage and... -
Classic Fighter
DM: You've been following this tunnel for about 120 yards. The water on the floor is ankle deep and very cold. Now and... -
Fighter talents
Battle Addict Peace and quiet makes you twitchy and nervous. You need the excitement of battle like a drug. On your... -
Fighter maneuvers
1st level Maneuvers Cover Shot Flexible ranged attack Triggering Roll: Any natural odd miss Effect: An ally engaged with... -
Bladesinger
Bladesingers practice an ancient elven form of combat that combines the grace of their steps with maneuvers that weave... -
Gem Dragons
Crystal Dragon ... Crystal Dragon (Large) Size/Strength Large; Level 4th; Role Spoiler; Type Dragon Initiative +8 Vulnerability:... -
Druid talents and options
New Options for existing talents Animal Companion 1st Level Spells Charm Animal Ranged spell; Daily Target: One nearby... -
Amazon (Diablo II) - Ranger expansion
This powerful woman warrior belongs to nomadic bands who roam the plains near the South Sea. The wandering of these... -
Bard spells, songs and battle cries
Also see the collection of bard talents. 1st Level Battle Cries Irritating Gesture Flexible melee attack Triggering Roll: Natural... -
Cleric domains and talents
All Core Book Cleric talents are in the form of domains. The following talents break with that scheme; they can be... -
Simpler point buy
You get 16 points to buy your ability scores using the chart below. The result is exactly like the standard 28-point... -
Twisted Monsters
The monsters on this page are leveled up or otherwise customized versions of monsters found in the 13th Age core book,... -
Owlbear Cavalry
The Orc Lord has ordered his troops to hunt and capture owlbears to serve in his army. The untameable beasts are held... -
Talislanta races A-G
Part A-G | H-R | S-Z See talislanta.com for more information on the Talislanta RPG as well as free downloads of all... -
Dwarven Fusilier
Dwarven Fusilier Since the discovery of smoke powder and the development of the musket, the fusilier regiments of the... -
Swashbuckler (Rogue Variant)
Swashbucklers are heroic and idealistic: they rescue damsels in distress, defend the downtrodden, and in general save... -
The Blood Mage
The Blood Mage is a kamikaze arcane spellcaster meant to be played by those who want to live on the edge. This is a... -
Necromancer Spell - Energy Drain
Energy Drain (3rd level necromancer spell) Ranged spell - Standard action - Daily Target: One nearby enemy. Attack: Intelligence... -
Necromancer Spell - Vampiric Touch
Vampiric Touch (3rd level necromancer spell) Close-quarters spell - Standard action - Once per battle Target: One... -
Ranger (Flexible Attacker Variant)
Overview This is a variant of the 13th Age Core Book Ranger which is based on flexible attacks similar to the Fighter. Version 1.02,... -
Shield-bearer
When you build and play a shield-bearer, please leave as much feedback as you can to help improve this custom class. Available... -
The Half-Remembered Realms
Most of what we know about Medieval Europe is wrong--backwards, even. Kings we read about in history books, like King... -
Greed Knight
Greed Knight 5th Level (Defensive, Double-Strength Monster)Initiative +8HP 101AC 24PD 23MD 15Basic Attack- Roll a d6... -
Necromancer talents
Angel of Death There is an otherworldly aura about you, as you walk among mortals as a creature of dark, solemn beauty and... -
Sorcerer talents - 13 Secrets of Sorcery
Divine Heritage (The Priestess) You have access to cleric spells instead of wizard spells with your Access to Wizardry class... -
Barbarian - Alternative feats
The feats below provide an alternative to the feats of the Barbarian class features and talents in the Core Book... -
Another One Unique Thing
I am the only surviving practitioner of my religion, and I'm journeying to The Cathedral so that it may be recorded... -
Commander talents
The 13th Age Commander is a great class with a very consistent design. What it doesn't offer though are talents that... -
One Unique Thing Submission
I was still-born. My family mourned, but as they laid me into my grave I gave my first cry -
13th Age character as NPC or monster
A step-by-step guide for converting a 13th Age character into an NPC or into a monster. -
Paladin - Alternative feats
The feats listed below are alternative feats for the core book Paladin class features and talents. The aim is to... -
Ranger - Alternative feats
These feats provide an alternative to the standard feats for the talents of the Core Book Ranger, for a bit more... -
Paladin Epic Talents
Adventurer Talents - Champion talents Avatar Transformation Special: You must be an 8th level Paladin to take this... -
Fighter Reloaded
In the words of classic D&D: The fighter is a warrior, an expert in weapons and, if he is clever, tactics and... -
Kobold (optional racial power)
There are several different versions of the playable Kobold race floating around out there. If you're like me, and... -
Spellthief (Rogue talent)
Spellthief (Rogue Talent) Special: Unlike most class talents, this talent takes up two rogue class talent slots. You must... -
Blade (Bard talent)
This talent is based on the AD&D Blade Bard Kit. It's also the kit that Haer'Dalis uses in Baldur's Gate II. From... -
Dire Porcupine
Dire Porcupine When it was two feet long, it’s quills hurt. When it is ten feet long, it’s quills kill. Large 1st... -
Dire Gopher
Dire Gopher Gophers were already vicious beasts full of rage. Five foot gophers are vicious beasts full of rage, and... -
Escalation Die Spinner
Hi all, Instead of using a d6 to show the escalation die, I created a spinner image that shows all 7 faces of the... -
Truespeaker
Truespeakers use words to fight, literally. They’ve crafted the true words they know into powerful forms that can be... -
Druid Changes (13TW Druid modification)
Also on House Velo'vasse. After running a druid using both the playtest version and the finalized 13 True Ways... -
Improvised Cantrips
Also found on House Velo'vasse. Improvised Cantrips allows a spellcaster to create cantrip-like spells on the fly... -
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First Triumph Assault Trooper
First Triumph Assault Trooper Neither the best troops, nor the most armored, but their numbers are undeniable. 1st... -
Phelanar's Guide to Creatures of the Night
This is a collection of fourteen horror-themed monsters created to celebrate Halloween and the entire spooky month of... -
Terrain Challenges
TERRAIN CHALLENGES (v 0.25, November 2015) The PCs will likely be in disadvantage in many encounters, because of the... -
Monsters Of The Forgotten Sagas part 3
As a part of my now-completed 2+ year campaign Forgotten Sagas of the 13th Age I created a large number of custom... -
The Guild of White Knives
This organization of assassins, saboteurs, and thieves exists to fight tyranny, oppression, and inequality. However,... -
Phelanar's Book of Minor Races vol 2
This PDF includes 7 new races for use with 13th Age. Each race includes multiple racial power options, a brief... -
Phelanar's Book of Rituals
In this PDF you will find a variety material to help you use and expand rituals for 13th Age. This includes a... -
Kaleb - LVL 1-10 - Dwarven Shield-bearer (Custom Class)
Shield-bearer Rules located HERE (Pre-gen based on version 04) -
(Adrift) Icons of the Isles
In the Adrift setting most of the world is water and thus much of the setting has a nautical theme, the Icons are no... -
Crolaf - LVL 1-10 - Dragonic Shield-bearer (Custom Class)
Shield-bearer Rules located HERE (Pre-gen based on version 04) -
Iro - LVL 1-4 - Half-Orc Rogue
Name: Iro Steadyhand Level: 1Race: Half-OrcClass: Rogue Gender: Male Age: 22Height: 6'3" Weight: 210lbs Build: AthleticHair: Black... -
dargonesti (water elves)
Dargonesti (water elves) blue-green skinned elves adapted to living beneath the waves Racial Choice: +2 Con, or +2... -
Commander Talent - Inspiring Actions
Inspiring Actions you cannot take this talent if you have taken the Combat Maneuver Talent (and vis versa). Choose a... -
Death To Ability Scores (Variant)
Death To Ability Scores (Variant) By Nicholas Arroyo, Rae Artemi, and Jordan Prokosch Flat Stats To remove ability... -
(GM) - Loot Cards 8/Page
Custom loot cards for crafting/handing out loot on the fly. -
Hand Drawn Character Sheet
This is a hand-drawn character sheet that I did. I made this thinking of running a game with my daughter and some... -
Former Statue
I'm a former statue that received a bit of free will and started to roam. -
Scale body
My skin begin to change and I end up getting bigger and bigger every time I get enraged. -
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Souls for Smuggler's Shiv adventure conversion
A conversion of the paizo adventure "Souls for Smuggler's Shiv" to 13th Age rules. The file mostly focusses on stat... -
Monsters Of The Forgotten Sagas part 2
As a part of my now-completed 2+ year campaign Forgotten Sagas of the 13th Age I created a large number of custom... -
Phelanar's Guide to Items of Legend
This is a collection of 13 new magical items inspired by the Legend of Zelda video game series. It includes what I... -
Monsters Of The Forgotten Sagas part 1
As a part of my now-completed 2+ year campaign Forgotten Sagas of the 13th Age I created a large number of custom... -
Hollowed Gate Asylum and Hospital
Hollowed Gate Asylum and Hospital was a grand experiment to improve and spread medical knowledge throughout the... -
Winged Chupacabra
Winged Chupacabra 4th level Double-Strength Wrecker [MAGICAL BEAST]Initiative: +8 Slobbering bite +9 vs. AC – 20... -
Catastrophe
"Within a period of forty to fifty years at the end of the thirteenth and the beginning of the twelfth century almost... -
Hue - LVL 1-10 - Gnome Barbarian
Name: Hue Morris Level: 1Race: GnomeClass: Barbarian Gender: Male Age: 28Height: 3'0" Weight: 55lbs Build: RippedHair: Silver... -
Myrmidongs Character Sheet V3
Just a simple, clean character sheet. A4 Size (Regular printer paper) -
Player Aids
Player Aids A4 Size (Normal printer paper) * Character Sheet * PDF Form-Fillable Class Features & Talents * PDF... -
Deedra - LVL 1-10 - Dragonborn Ranger
Name: Deedra Bloodwind Level: 1Race: DragonbornClass: Ranger Gender: Female Age: 31Height: 5'11" Weight: 180lbs Build: MuscularScales: Sky Blue... -
Sebastian - LVL 1-10 - High-Elf Cleric
Name: Sebastian Everday (Once Sebastian Silvervein) Level: 1Race: High Elf (Once Dwarven)Class: Cleric Gender: Male... -
Baidra - LVL 1-4 - Dwarven Wizard
Name: Baidra Acremace The 2nd Level: 1Race: DwarfClass: Wizard Gender: Female Age: 74Height: 4'6" Weight: 140lbs... -
Obelisk - LVL 1-10 - DarkElf Fighter (Melee)
Name: Obelisk Level: 1Race: Dark ElfClass: Fighter Gender: Male Age: 21Height: 6'5" Weight: 275lbs Build: Body... -
Wylma - LVL 1-4 - Holy-One Bard (Poet)
Name: Wylma Gildenshine Level: 1Race: Holy OneClass: Bard Gender: Female Age: 55Height: 5'7" Weight: 145lbs Build: AverageHair: Sandy... -
13th Age Companions
Companions are a simplification of the regular Classes, while retaining all the Stats and the Power to be played alongside... -
Phelanar's Guide to the Magick Shoppe
This PDF seeks to greatly expand the number of one-use and limited-use items for 13th Age. Among the 17 different... -
Phelanar's Guide to Gnomes
This PDF expands the number of options for Gnomes in 13th Age, adding in alternative powers to emulate some of the... -
Robb - LVL 1-10 - Human Fighter (Archer)
Name: Robb (Righteous Orc's Bane Bow) Level: 1Race: HumanClass: Fighter Gender: Male Age: 27Height: 5'8" Weight: 205lbs... -
Charlie - LVL 1-4 - Forgeborn Sorcerer
Name: Charlie Bew Level: 1Race: ForgebornClass: Sorcerer Gender: Male Age: 13As a Humanoid:Height: 4'10" Weight: 190lbs... -
Ravenloft - Chapter 1
https://huntershaven.files.wordpress.com/2015/04/act-01-the-undead-plague.pdf -
Phelanar's Guide to Lovecraftian Nightmares part 2
Even more Lovecraftian-inspired horrors to use with your game. Part 2 includes the nightgaunt, hunting horror,... -
The Wandering Moon
The Wandering Moon is a sailing ship with a unique and strange history. In this capsule content you'll find the ship's... -
Snow Elves
13th Age Module: The Snow ElvesSlender hunters of the frozen wastes Racial Choice: +2 Int, or +2 Dex. History: Snow... -
Paladin (Diablo II)
The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of... -
Pulstroluscs
Pulstroluscs +2 Con OR +2 Wis Giant: You may impose a -2 penalty to disengage checks from an enemy engaged with you. Light... -
Variable Monster Damage
My group and I use this variation on damage in our campaigns. We weren't happy with the static damage that 13th Age... -
Cave Fisher
Cave Fisher 3rd level spoiler [BEAST]Initiative: +5 Pincers +8 vs. PD – 10 damage Natural hit above target's PD: The... -
GM party tracker
A simple sheet for the GM to keep track of the main player statistics. -
Shocker Lizard
Shocker Lizard This dreadful lizard has green scales with a blueish sparkle. Its crested back is a shimmering threat... -
Genasi/Elementborn
Genasi / Elementborn+2 Con or matched to your selection of elemental soulThe raw magical energy that flows throughout... -
Wild Hunter (Barbarian/Ranger) (Levels 1 - 10)
I thought it'd be interesting experiment with some builds that became possible with 13 True Way's Dual Classing... -
Phelanar's Guide to Owlbears
This document contains eight different variations on the ever-popular owlbear, ranging from the violently small... -
Phelanar's Guide to Lovecraftian Nightmares
This document takes a number of Lovecraft-inspired creatures (including customizable cultists, shoggoths, and fire... -
Chaos Mage Player Game Aid
This is a player game aid for the Chaos Mage class from 13 True Ways. It has all the tables the class needs in one,... -
Constrictor snake
Constrictor snake 1st level troop (beast) Hp: 27 A.C 17 PD 15 MD 11 Bite: + 6 vs A.C 3 damage Natural even hit: the... -
Soul Blade
This is my interpretation of the D&D 3.x class Soul Knife, reworked and reflavored for 13th Age -
The 13th FATE: Backgrounds as Aspects
The 13th FATE: Backgrounds as Aspects One of common complaint with 13th Age is how specific and vague one should make... -
Shapeshifter
SHAPESHIFTER/CHAMELEON+2 Int or ChaSUDDEN CAMOUFLAGE (RACIAL POWER)Once per battle when a nearby enemy makes an attack... -
Phelanar's Book of Minor Races
This document contains an additional 9 races for 13th Age. It includes the kobold, goliath, xeph, changeling,... -
Firearms in a 13th Age setting
I created these firearms rules for my campaign setting. I wanted rules that used the escalation die. Pistol: 1d6... -
Island of the Dead
A 13th Age introductory adventure for 1st-level characters. The island has been deserted for years, and it is rumored... -
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Ravenloft (Module Conversion)
Found on Google+ from Tim Baker: https://drive.google.com/file/d/0B0Ei5i6RSTqsRnlhODhRRjNTaDg/edit?hl=en&forcehl=1 -
The Improved Monk
Author's Note: For the google document, which is open to commenting, click here: https://docs.google.com/document/d/1gLEEupBLrzBKvclyFbEXxJvvHd7uOhfVqPZJ_fdoreE/edit?usp=sharing A... -
Character Sheet - Landscape
Because I can't leave well enough alone, I built my own character sheet. I found myself getting frustrated with sheets... -
OUT: Ogre Magi Blood
My character doesn't know it, but a bit of regenerative ogre mage blood flows through his veins. This may manifest as... -
Guide to Running Outdoor Encounters
This is a guide to several methods of creating and running outdoor encounters (narrative, skill-based, extended... -
Azer Pyromancer
Downlevel / Uplevel MonstersUse the following table to modify monsters to your needs. -2 Levels x 0.6 -1 Level x 0.75 +1... -
Azer Berserker
Downlevel / Uplevel MonstersUse the following table to modify monsters to your needs. -2 Levels x 0.6 -1 Level x 0.75 +1... -
Azer Bat-Rider
Downlevel / Uplevel MonstersUse the following table to modify monsters to your needs. -2 Levels x 0.6 -1 Level x 0.75 +1... -
Cockatrice
Downlevel / Uplevel Monsters Use the following table to modify monsters to your needs. -2 Levels x 0.6 -1 Level x 0.75 +1... -
High Weirdness Table
High Weirdness Table for those who don't want to have 13TW in front of them all the time. -
The Raven's Nest
The Raven's Nest is a setting-neutral fortress locale suitable as a home base for players to adventure from. It can be... -
Phelanar's Guide to Angel Knights
This PDF discusses angel knights and gives GMs the tools needed to use them in their epic-tier game. There is a brief... -
Burlap Clown
Burlap Clown Burn it. Burn it with fire.5th level SpoilerAC 19PD 19MD 15HP 80Vulnerability: fire Scratch and claw (2... -
Potion of Distant Vision
Potion of Distant Vision This deep black liquid allows the imbiber to see as if he were within a distant area. The... -
Potion of Undetectable Passage
Potion of Undetectable Passage Once this potion has been drunk, the imbiber leaves no trace of their passing. Snapped... -
Potion of Jumping
Potion of Jumping This potion tastes like rubber and bounces inside around its bottle somewhat alarmingly. Once drunk,... -
Potion of Concealment from Undead
Potion of Concealment from Undead Best not to think about what's in it; just be thankful the zombies seem to have... -
Potion of Concealment from Animals
Potion of Concealment from Animals Being able to pass unnoticed beyond a hungry pack of wolves isn't just a neat... -
13th Age DPR builds by class (level 1)
This article aims to figure out what damage output typical character builds in 13th Age bring to the table. The most... -
Contarius, kenku necromancer
Contarius1st level kenku necromancerInitiative +3 AC 12 PD 11 MD 14. Hollow Bones: Critical threat range for attacks... -
Dunstan, badly wounded commander
Dunstan, badly wounded commander1st level leaderInitiative +1 (but allies gain a +2 to initiative when following his... -
Demonbred Hydra
Demon bred hydra bodyLevel 3 WreckerInitiative +3 AC 19 PD 17 MD 13HP: 45 The body of the hydra stays in its pool of... -
Dwarven Sailors
Dwarven Sailors1st level Dwarven mooksInitiative +3 Improvised Axes +6 vs. AC. Hit: 5 damage. Each dwarf also has a... -
Helja, dwarven hedge mage
Helja1st level Dwarven hedge wizard Shocking Grasp +6 vs. PD. Hit: 5 lightning damage and the target pops free from... -
Flugel, Gnome Lookout
Flugel1st level gnome lookoutInitiative +6 Dagger +5 vs AC. Hit: 3 damage and one ally gets a +2 to attack the target... -
Thoradin, Dwarven mercenary
Thoradin2nd level dwarven mercenaryInitiative +4 Heavy Axe +6 vs. AC. Hit: 4 damage. Natural Even Hit: +1d6 damage per... -
Skeleton Archer
Skeleton Archer3rd level archerInitiative +7 Rusty Scimitar +10 vs. AC. Hit: 10 damage. Miss: The Skeleton Archer... -
Zombie Accordionist
Zombie Accordionist 2nd level Spoiler Initiative +1 C: Music of the Damned With its first standard action, the Zombie... -
Rogue swashbuckling options - Alternative class features & powers
Some alternative options to enable the rogue class to more effectively emulate classic swashbuckler heroes like Zorro...Rogue swashbuckling options - Alternative class features & powers
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Massive Zombie Army
This monster is exactly what it says on the tin - a massive zombie army. A huge army of undead is a classic fantasy... -
Eyes of the Overworld
Overview and Flavour Each of these items is a polished gemstone formed in the overworld (see 13th Age, page 247)... -
Ring of Eldritch Tempo
Ring of Eldritch Tempo A sorcerer may sometimes receive one of these useful rings as a gift or loan from one of the... -
Swordsage - Desert Wind Adept Lvl 1
A pre-generated character for my Tome of Battle - Book of the 9 Swords Conversion - The Disciple of Nine Swords. Race:... -
Warlock / Hexblade - Dark Elf Lvl 1
First level pregenerated character for my Warlock class. - Dark Elf - Shadow Pact + Fey Pact - Hexblade A very... -
13th Age Character Sheet Omnigraffle Template
You need the OSX program Omnigraffle to use the below template. -
Rogue - Dark Elf (Level 1-10)
These are with the new 13thage.org 2.0 character sheet layouts! :) This is a Dark Elf rogue variant with Shadow Walk,... -
Rogue - Halfling (Level 1-10)
These are with the new 13thage.org 2.0 character sheet layouts! :) Special thanks to the following who helped author: +Jeremy... -
Sorcerer - Dark Elf (Level 1-10)
These are with the new 13thage.org 2.0 character sheet layouts! :) Special thanks to the following who helped author: +Jeremy... -
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13 Icons of Undeath
The Emperor has fallen. Axis is in ruins. The dead have risen from their graves to battle for control of the world. Welcome... -
Ideas for new Cleric Domains (by Acrozatarim)
The following Domains were posted by user Acrozatarim at rpg.net in this thread. I'm copying them here so they don't... -
Phelanar's Guide to Curses and Poisons
This PDF guide presents rules for adding curses/hexes to your game, both for GMs & PCs, with an emphasis on... -
One Unique Zombie
I died long ago, but my ghostly spirit is still tied to my now-zombified body. My zombie body can hear my ghost, but... -
Potion of Distant Voice
The bottle this amber liquid is contained within always sounds like it's clinking and sloshing around in someone else's backpack. Imbibing... -
Potion of Sweet Water
The vapours of this bottle are often enough on their own to clear a room of any foul smelling mustiness, which makes... -
Potion of Great Speed
This potion rushes about its bottle, sloshing from top to bottom and side to side, as if unable to stay in one place... -
Potion of Chameleon Skin
This potion changes colour constantly, shifting hue between all the known colours and a few only the elves can see... -
13th Age Monsters Spreadsheet for iOS Numbers
The attached spreadsheet simplifies monster creation in 13th Age by providing an easy to use Numbers form with... -
Nature Spirits
6 nature spirits adventurers might stumble across in the wilds. Details and stats in the PDF. Illustrations are mine. Level 1... -
The Hunters
The Hunters are a group of 4 level 6 orcs tough enough to have names of their own. Stats and details are in the PDF... -
Cleric Spell - Circle of Life
Circle of Life (3rd level) "Life-preserving energy rolls out of the caster in a visible wave of golden light - healing wounds... -
Necromancer Spell - Arms of Flailing Night
Arms of Flailing Night (5th level) "Wisps of negative energy flail around the caster like black tentacular arms -... -
Wizard / Sorcerer Spell - Frost Armor
Frost Armor (1st level) "This spell envelops the caster in constantly shifting and refreezing water. It is said that... -
Wizard Spell - Menlo's Mirthful Missive
Menlo's Mirthful Missive (3rd level) "In a previous age, a joke was discovered by a relatively unknown Bard that was... -
Duergar Berserker
Duergar Berserker Level 2 Wrecker (Humanoid) Init: +6 Bloody Hammer +10 vs AC - 7 damage Natural Even Miss (Battered... -
Duergar Runecaster
Duergar Runecaster Level 3 Caster (Humanoid) Init: +5 Flame Hammer +8 vs AC - 10 fire damage Natural 16+ Hit... -
Duergar Soldier
Duergar Warrior Level 2 Trooper (Humanoid) Init: +4 Warhammer +7 vs AC - 7 damage Natural 16+ Hit: Deal 3 damage to a... -
Duergar Warrior
Duergar Warrior Level 1 Mook (Humanoid) Init: +3 Handaxe +6 vs AC - 4 damage Thrown Axe +5 vs AC - 4 damage Shield Wall... -
Printable Icon Labels
A single page with all 13 Icon labels, that prints 2 or 3 icon symbols per label. -
The Improved Fighter
Author Comment: I have recieved alot of feedback from people that has greatly improve the class. I now consider it in... -
Custom Poisons
Adventurers, particularly those of a more amoral or mercenary bent, often make use of poisons. Poisons are usually... -
Death by Increments
Death by Increments Rationale: Incorporate both the Lasting Wounds and Meaningful Death options into a single... -
Doubling Down on Escalation
Doubling Down on Escalation Rationale: These are relatively obvious extensions to the Escalation Die. Rules: "Hey! We... -
Decaying Escalation
Decaying Escalation Rationale: The escalation die represents the characters' tension, and determination to overcome... -
Minoan Helmet
The minoan helmet is a adventurer tier magical helm (+1 MD). Download the attached file for a PDF of all the magic... -
Animal Companion's Dragon Helm
This helm is a wondrous item. Download the attached file for a PDF of all the magic stuff I've created! Animal Companion's... -
Anesthetic Armor
The anesthetic armor is a champion tier magical armor (+2 to AC). Download the attached file for a PDF of all the... -
Vengeful Ranger's Bow
The vengeful ranger's bow is a champion tier magical weapon (+2 to attack and damage rolls with this weapon.)... -
Serpent's Spine
The serpent's spine is a champion tier magical weapon (+2 to attack and damage rolls with this weapon.). Download the... -
Source Stones
Source stones are expendable items. Download the attached file for a PDF of all the magic stuff I've created! Source Stone: While... -
Stygian Driftwood Staff
Champion tier staff (+2 to attack and damage with an arcane spell or attack.) This and other magic items I've created... -
Dedlet's Fight Calculator v3
This spreadsheet displays the Monster Equivalents table in a linear fashion for making planning battles a bit easier.... -
Potion of Heroic Inspiration
Potion of Heroic Inspiration A hickory, warm smell, and the taste of strong dwarven ale. Color: Yellow-BrownCost:... -
Dire Bonesword
Adventurer tier magic weapon (+1 to att and dmg rolls.) This and other magic items I've created are collected together... -
Boots of Void Stepping
Adventurer tier magic boots (+1 to disengage checks and other fancy footwork.) This and other magic items I've created... -
Cleric Spell - Fount of Life
Fount of Life (5th level) "Many a young priest has fallen by using this spell - overextending their strength to allow... -
Potion of Heroic Action
This milky liquid makes the imbiber feel like they can take on anything - and often, they can. Peculiarly, the potion only... -
Potion of Floral Harmony
Drinking this potion allows the imbiber to empathise with and befriend plants, intelligent or otherwise (creatures... -
Oil of Slipperiness
This oil is applied to any surface to make it very slippery indeed! If applied to an object it makes it impossible to... -
Oil of Fiery Burning
Oil of Fiery Burning Every now and then an alchemist forgets the warning label for these volatile oils; with explosive... -
Potion of Levitation
This liquid defies the laws of gravity, floating to the top of any container it is within. It is important that the... -
Character Themes
Hi folks!This is a hard project I'm workin' on and I'd really like to get some help, maybe even the help of the... -
Alchemical Stuff and Potions
Hi Folks. I'm working on various projects for 13th Age: one of them is the "Theme" mechanic, that should add more... -
Consumable Items
I feel like 13th age doesn't have enough things that players can spend money on. So I have started a list of potions,... -
Monster Stat Generator
Just a small program that uses Ryven Cedrylle's Monster Toolkit to generate stat blocks. -
ICON Fanzine Issue #2
Icon -- A 13th Age Fanzine, Issue #2 - June 2014 Originally published at http://icon-fanzine.blogspot.com -
ICON Fanzine Issue #1
Icon -- A 13th Age Fanzine, Issue #1 - May 2014 Originally published at http://icon-fanzine.blogspot.com -
Potion of Awesome Strength
Popular amongst feeble nobles desiring to impress at short notice, these potions provide a quick burst of strength for... -
Potion of Spider Climbing
This potion, almost always made from the blood of giant spiders, allows the imbiber to climb walls and ceilings as if... -
Potion of Dragon's Breath
Many alchemists lost their lives perfecting these volatile mixtures, which allow the imbiber to breath fire, freezing... -
Potion of Distant Audience
This ghostly white liquid allows the imbiber to hear as if he were within a distant area. The area to be listened to... -
Potion of Animal Empathy
Drinking this potion allows the imbiber to empathise with and befriend animals (creatures with the beast keyword) for... -
Gloves of Ogreish Might
Gloves of Ogreish Might These thick leather gauntlets seem to have almost not been scraped completely clean, as they... -
Emperor's Peace
The Emperor's Peace A scale from a bronze dragon who fell in battle defending her Emperor provides the filigree on... -
Combat Maneuvers
This is a simple house rule to give simple answers to players that want to grapple, spit in the eye, kick in the... -
Bardic Blade
Bardic Blade (one-handed blade weapon) The unique design of this weapon creates musical notes when it's swung. While... -
Martial Artist
The Martial Artist was started largely in response to the first iteration of the official 13th Age Monk. It seeks to... -
Pirate (Human)
Since there are generally just as many humans in a fantasy RPG setting as monsters or humanoids, if not more, and... -
Living Spells (Collection)
Living spells are remnants of spells that did not dissipate after they were cast. Instead, they took a life of their... -
Girdle of Physical Bracing
Adventurer tier magic belt slot item (+1 to total recoveries.) This and all my other magic items can be found at the... -
One Unique Thing
The OUT for my gnome bard is that she is such a wonton gossip that she can recall any conversation that she has word... -
Thanatosian Gauntlets
Champion tier magic gloves. These and all my other magic items can be found at the link below. Thanatosian Gauntlets:... -
Kilt of Supreme Confidence
Adventurer tier magic belt slot item (+1 to total number of recoveries.) This and all my other magic items can be... -
Schadenfreude Weapon
Schadenfreude (any weapon): Whenever one of your allies (not you though) fumbles an attack roll and you hit the same... -
The Luggage
The Luggage It is a large chest made of sentient wood (a magical, intelligent plant which became extinct in the 4th... -
The Luggage
The Luggage It is a large chest made of sentient wood (a magical, intelligent plant which became extinct in the 4th... -
Trousers of the 1st Age
(Originally posted on Google+: https://plus.google.com/118159213077641426961/posts/9AFoq7qkQ1L based on a true story.) Whenever... -
Skin Scribe
This is a caster class, a more-or-less traditional glass cannon. Depending on spell selection they also make passable... -
Erobos' Hand Wraps
Champion tier magic gloves. This and all my other magic items can be found at the link below. Erobos' Hand Wraps:... -
Gloves of Iron Grip
Adventurer tier gloves. This and all my other magic items can be seen in the PDF linked at the bottom. Gloves of Iron... -
Wraith's Burial Shroud
Champion tier magic cloak (+2 to PD.) This and other magic items I've created are collected together in the attached... -
Wand of Wilfull Evil
Adventurer tier magic wand (+1 to att and dmg rolls with arcane spells and attacks.) This and other magic items I've... -
Vicious Rigger's Belt
Champion tier magic belt (+2 total recoveries). This and other magic items I've created are collected together in the... -
Unholy Ring of Skeletal Mastery
This and other magic items I've created are collected together in the attached PDF. Unholy Ring of Skeletal Mastery:... -
Twin Circlets of One Mind
Champion tier magic headgear (+1 to MD.) This and other magic items I've created are collected together in the... -
Stormbringer
This item, aside from being a port of Michael Moorcock's famous black, soul-sucking blade of sorcery, is intended as a... -
Quiver of _______
Adventurer tier magic cloak-slot item (+1 to PD.) This and other magic items I've created are collected together in... -
Orb Weaver's Boots
Champion tier magic boots (+2 to disengage checks and other fancy footwork.) This and other magic items I've created... -
Necromancer's Sword of Embalming
Champion tier magic weapon (+2 to att and dmg rolls.) This and other magic items I've created are collected together... -
Losgunn, the toad-tongue mace
This item is intended as a signature item, so it gets stronger as the owner advances through the levels. This and... -
Kunoichi's Sandals
Champion tier magic boots (+2 to disengage checks and other fancy footwork.) This and other magic items I've created... -
House Adhorren Ring
This and other magic items I've created are collected together in the attached PDF. House Adhorren Ring: A signature... -
Half-breed's Armor
Adventurer tier magic armor (+1 to AC.) This and other magic items I've created are collected together in the attached... -
Goliath's Armor
Adventurer tier magic armor (+1 to AC.) This and other magic items I've created are collected together in the attached... -
Dragon Claw Baselard
Adventurer tier magic weapon (+1 to att and dmg rolls.) This and other magic items I've created are collected together... -
Dire Claw Gauntlet
Adventurer tier magic weapon (+1 to att and dmg rolls.) This and other magic items I've created are collected together... -
Cloak of the Dire Bear
Adventurer tier magic cloak (+1 to PD.) This and other magic items I've created are collected together in the attached... -
Kitsune's Wand
Champion tier magic wand (+2 attack and damage with arcane spells or attacks.) This and other magic and expendable... -
Santy's Form Fillable Character Sheet (w/o Background)
I have now updated this to the calculating version 5 without background. DL V5 please. -
The Thaumineer
(Originally located at http://wiki.rpg.net/index.php/Acrozatarim/Thuamineer ) The thaumineer is a wizard who blends... -
Dedlet's Fight Calculator
I use this spreadsheet to plan out my battles. Here is how it works. Start by inputting the level of the players in cell... -
Cecil - LVL 1-10 - Demon-Touched Paladin
Name: Cecil (Once Slopcrunch The Defiler) Level: 1Race: Demon-TouchedClass: Paladin Gender: Male Age: 39Height: 7'5"... -
The Lord of Steam
An Icon I created to add a bit of depth and steampunk flair to my campaign. It also allowed me to introduce my race... -
Wizard - Human (Level 1-10)
These are with the new 13thage.org 2.0 character sheet layouts! :) Special thanks to the following who helped author: +Jeremy... -
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Hollow Eyes
A race I created to add some depth to my campaign. They are also tailored for a class called skin scribes that I wrote. -
Big List of Level 2 Pregens
I created these for a series of one-shot dungeon crawls. -
Talent: Paladin's Shadow
Paladin's ShadowYou can use this talent once per battle.As a quick action immediately following a successful disengage... -
Talent: Dragoon
(Originally found at https://docs.google.com/document/d/1pbF8PQIEcnieN_xmzrIKvtq0nvK94vpaPmRlr_eEp9c/edit ) Any... -
The League of Boot and Trail
The League of Boot and Trail: the league is a semi secret organization loosely based around the church of Marthammor... -
Escalation Die PDF
An escalation die document (PDF) that you can use on any smart phone or tablet. Flip through it round by round. It... -
Pirate Chef's OUT
The chef in our game's OUT is "I made a deal with the devil to be the best chef on the seven seas. Now all the other... -
Elemental Knight
(Originally found at http://wiki.rpg.net/index.php/Acrozatarim/Elemental_Knight ) The elemental knight fuses primal... -
The Basileus (Parsantium)
(Originally from http://parsantium.wordpress.com/2014/05/17/parsantiums-icons-no-1-the-basileus/ by Rich Green) THE... -
Lich-Touched Siege Kraken Monumentbringer
(Originally written on Kobold Press' blog: http://www.koboldpress.com/k/front-page18046.php#.U3zF1V4naFu by Sersa... -
Brodd Greenfoot, Halfling Ranger
"My reflection is a owlbear. I don't know why, and it terrifies me." -
Donk Beagen, Gnome Sorcerer
"As a child I swallowed a scalle of the Great Gold Wyrm, and it's still inside me." -
Elaine, Forgeborn Paladin
"I am the only Forgeborn with a biological heart. My heart remembers that its previous owner owes the Dwarf King his... -
Potion of Neutralize Poison
Potion of Neutralize Poison This thick, viscious liquid almost oozes down your throat, leaving a minty film behind. Color:... -
Potion of Slow Poison
Potion of Slow Poison This thin potion tastes acidic on the tongue, and gives off a whiff of sulfur as you drink it. Color: Watery... -
Belashyrra the Lord of Eyes
Triple strength level 12 spoiler [Aberrant]Init: +19HP: 1080 AC: 28 PD: 22 MD: 26 Shroud of Madness --- Each enemy who... -
Light's Avenger
Light's Avenger This bastard sword flickers with golden sunlight when drawn, emanating from the stylized sun-symbol... -
Figurines of Wonder
Figurines of Wonder These small statues are rumored to have been created sometime in the 11th age, during a period of... -
Ring of the Ram
Ring of the Ram A stylized ram's head graces the front of this ring, and it goes onto your finger almost reluctantly -... -
Fighter Talent: Arcane Knight
Fighter Talent Arcane Knight Select a 1st-level Sorcerer spell that may be used at-will; you learn that spell. The... -
Blank Character Sheet - April 2014
This is the blank version of the Community Pre-Gen Project character sheet. -
Ranger - Wood Elf (Level 1-10)
These are with the new 13thage.org 2.0 character sheet layouts! :) Special thanks to the following who helped author: +Jeremy... -
Paladin - Human (Level 1-10)
These are with the new 13thage.org 2.0 character sheet layouts! :) Special thanks to the following who helped author: +Jeremy... -
Fighter - Human (Level 1-10)
These are with the new 13thage.org 2.0 character sheet layouts! :) Special thanks to the following who helped author: +Jeremy... -
Cleric - Halfling (Level 1-10)
These are with the new 13thage.org 2.0 character sheet layouts! :) Special thanks to the following who helped author: +Jeremy... -
Bard - Half-Elf (Level 1-10)
These are with the new 13thage.org 2.0 character sheet layouts! :) Special thanks to the following who helped author: +Jeremy... -
Barbarian - Forgeborn (Level 1-10)
These are with the new 13thage.org 2.0 character sheet layouts! :) Special thanks to the following who helped author: +Jeremy... -
Brewmaster
Because the monk is not officially released yet, I am merely including what is relevant to play a class that is... -
Soulcatcher
Soulcatcher This bladed weapon is almost transparent when drawn, and the blade seems to crawl with visages of... -
Ring of Detonation
Ring of Detonation This charred bone band is hot to the touch, and glows faintly in the dark. Long ago, legend tells... -
Maul of Spotlessness
Maul of Spotlessness During the 11th Age, the reigning Dwarf King known as "Fricto the Unreasonably Picky" comissioned a great... -
Ankheg shell armors
Ankheg Breastplate As the name suggests, this breastplate is made from the shell of an ankheg. Item type: Light Armor Property:... -
Timestealer Blade
Timestealer This thin curved blade has a single ornament, an engraved hourglass through which sand is constantly... -
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Triggered by the Prince
The Prince of Shadows has given me five hidden hypnotic trigger words. I am not aware of this fact. -
Wraps of Wrath
Wraps of Wrath (Champion Tier) These hand-wraps look like white bandages that extend from the wearer's wrist to their... -
Expanded Equipment Container 13th Age Sheet V4 (Form Fillable)
A 13th Age Sheet with a more expanded Equipment storage options, with mutliple containers such as Pouches, Satchel,...Expanded Equipment Container 13th Age Sheet V4 (Form Fillable)
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Phase Spiderling Swarm
The phase spiderling swarm is based on the phase spider in the core book. They are baby phase spiders, fresh from the... -
Killer Dolphins (CG)
Killer Dolphins These playful, bottlenosed "friends" of humanoids everywhere constantly follow ships and look for... -
Fail Forward Table
The Fail Forward rule is a good rule of thumb, but it doesn't tell you how the story moves forward. This is where the... -
Flying Monkeys
Flying Monkeys They fly through the air with the greatest of ease, screaming and howling and pelting you with last... -
Action Points
Inspired by 4th Edition, all characters start off with 1 action point. A character can spend an action point to take... -
Staff of Renewed Healing
- Item Type: Staff (+1/2/3) W When you critical with this staff you gain a use of the Heal spell this battle. Spells... -
Frugal Weapon
- When you reduce an enemy to 0 hit points or less with this weapon, record how far below 0 you brought it. If your... -
Elemental Weapons
Chilling Weapon - Special: This weapon’s physical attacks deal cold damage instead. - Recharge 6+: When you hit with... -
Whiffless Icon Rolls
I've been DMing 13th Age since the first public playtest, but I had some problems making the icon relationship rolls... -
13th Age Character Sheet/Database for Numbers
I created this Numbers document after discovering and playing around with the [*13th Age Automated Excel Character... -
Cloak of the Rolling Tempest
Cloak of the Rolling Tempest This sturdy woolen cloak is oiled against the elements, and usually hooded. The only sign of... -
Ring of Red Ruin
Ring of Red Ruin This broad golden band is set with a large fire opal surrounded by intricate filigree. The inner... -
Stormrage Shambler
Level 11 Double-Strength Wrecker Init: +15 HP: 576 AC: 25 PD: 27 MD: 22 Lightning charged tendrils (2 attacks) +15 vs. AC-... -
Santy's Form Fillable Character Sheet (w/Background)
Please use V5, it is the latest one, i can't figure out how to erase the others. -
Dusty Ring
The Dusty RingThis ring will never be clean no matter how much you clean it. Item type: AccesoryQuirk: The user feels... -
Robust Loincloth of Barbaric Strength
Robust Loincloth of Barbaric Strength This loincloth holds all the pure, unbriddled fury of a thousand barbaric... -
Wizard Talent - Arcane Archer
Arcane Archer (Courtesy of Graham Poole on G+) You gain increased proficiency with ranged weapons. You may use... -
Magic Wand of Polymorph
Roger's Wand of Critteral Polymorph (Recharge 16+) Using the wand effects an attack +5 v PD. A successful hit causes... -
Magic Beans
"I once traded some magic beans I owned for a poor farmer boy's cow. What? I really needed fresh milk for a ritual I... -
The Priestess
"The Priestess is in a family way, and everyone seems to think I'm responsible!" -
Ring of Sankarix
Ring of Sankarix This red ring thrums with the blood magic of Sankarix, the Blood Drake Ring, heroic tier Blood... -
Rings of Brotherhood
Rings of Brotherhood Both of these golden rings bear the inscription "Brotherhood above all else" Item Type: Ring Brother's... -
(Touhou) Myouren Temple
Myouren TempleThe Myouren Temple (命蓮寺みょうれんじ Myourenji), also the Palanquin Ship (聖輦船せいれんせん Seirensen), was originally a... -
Chester's Gauntlet of Quick Escapes
Chester's Guantlet of Quick Escapes A mishapened, black guantlet of unkown origins. It is said those who strike with... -
Wingmarshal's Ring
Wingmarshal's Ring This angel motif ring feels so light in your hand, you fear it might just float away. Ring, heroic... -
Further Complications
Relationships in real life aren’t always a bed of roses. Nor should your Icon relationships. Sometimes things go... -
Initiative Cards
I made these initiative cards using the icon artwork from the books and the quotes it provided. If a player becomes... -
Shadow, Shade
Shade “Born from a frenzied hatred of life this creature has but one desire. Slay all life.” level 4 mook [undead] Initiative:... -
Shadow, Greater
Greater Shadow “This Shadow has grown old and bold, it seethes with an ever burning hatred of life.” double strength... -
Stunts of the 13th Age
Stunts of the 13th Age What are stunts? Stunts are when a players describes an action in greater detail than “I hit it... -
Field Commander
There’s a bit a of a story behind this class. A 4-year long campaign that I started in 4E was ending in 13th Age. One... -
"Statless" 13th Age
Why Eliminate Stats? 1) In a game that wants to give you mechanics to expound on your backstory and interact with the... -
Ryven's Stunt System
When a character rolls a natural 16 or higher on an attack roll, she may create a stunt from the attack by spending a... -
Dilettante
This is the Dilettante. It’s a gish in the vein of the old 4E Bladesinger. I’d call it the Jedi because that would... -
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Cleric Spell - Time of Need
Time of Need (1st Level)Close Quarter SpellOnce per battleTarget: 1 nearby allyQuick Action to Cast Effects: The... -
Sorcerer - Blue Magic
Azure WaveWaves of deep blue magic cascade over the enemy. As the caster sees more spells, the power grows.1st Level... -
Rust Monster
(Originally found at http://dngnsndrgns.blogspot.co.uk/2013/08/each-week-ill-be-taking-crack-at.html) Rust Monster Level 2... -
Beholder (alternate)
(Originally from http://dngnsndrgns.blogspot.co.uk/2013/08/d20-icons-beholder.html) Beholder Level 6 (Triple Strength... -
Purple Worm
(Originally found on http://dngnsndrgns.blogspot.co.uk/2013/09/d20-icons-purple-worm.html) Purple Worm Level 7 (Huge... -
Helmed Horror
(Originally found at http://dngnsndrgns.blogspot.co.uk/2013/09/d20-icons-helmed-horror.html) Helmed Horror Level 1... -
Umber Hulk (Variant)
(Originally found on http://dngnsndrgns.blogspot.co.uk/2013/09/d20-icons-umber-hulk.html) Umber Hulk Level 4 (Large... -
(EE) Brief History of the Emerald Elysium
The history of the land now known as the Emerald Elysium seems to follow a cycle. Every 10,000 years or so a... -
Adventure: Crown of the Lich King
Originally found at https://docs.google.com/document/d/1wWYZe9wPfsklhh2WVsaeTfRb1ofM8n1tliq87mip3Lk/edit This was the... -
Adventure: The Burrowing Dead
Adventure: The Burrowing Dead by Evan Franke. -
Kobold (Wade & ASH's Take)
(Originally found on The Kobold Press Website) Optional PC Race: Kobolds by Wade Rockett and Ash Law +2 Dexterity OR... -
Cleric Domain - Focus or Fortitude
(Originally found on The Chamber of Mazarbul) Domain: Focus OR FortitudeWhen you pick your spells at the beginning of a Full... -
Cleric Domain - Arcana or Mysteries
(Originally found on The Chamber of Mazarbul) Domain: Arcana OR MysteriesChoose another spellcasting class. You can... -
Cleric Spell - Divine Mark
(Originally found on The Chamber of Mazarbul) Divine Mark (1st Level Cleric Spell)Ranged SpellOnce per battleTarget: 1... -
Mephit (Salt)
Salt Mephit You can expect acerbic quips, biting remarks and painful wounds from a salt mephit; the glittering,... -
Mephit (Dust)
Dust Mephit Clad in weblike, black robes and sporting a rather pasty complexion, these dusty little imps have a... -
Mephit (Ooze)
Ooze Mephit An obsequious, oily little thing, this ochre mephit is an unending torrent of false flattery and pathetic... -
Mephit (Earth)
Earth Mephit A dirty, lumpen little imp of stone, this mephit has absolutely no sense of humour and a surprisingly... -
Mephit (Smoke)
Smoke Mephit Exuding thick coils of smoke wherever they go, these sooty little mephits can be relied upon to avoid... -
Mephit (Air)
Air Mephit You can trust an air mephit about as far as you can throw him. That's actually pretty far, just don't... -
Mephit (Steam)
Steam Mephit Steam mephits are notoriously full of themselves, convinced that they are foremost amongst the elemental... -
Mephit (Mist)
Mist Mephit This green mephit stands aloof from the other elemental imps, watching them carefully for the first sign... -
Mephit (Mineral)
Mineral Mephit Wrought of glittering crystal, this diminutive imp might pass for a statue were it possible that any... -
Mephit (Lightning)
Lightning Mephit Hyperactive, supercharged, ready for anything, eager to get to the action, and any number of other... -
Mephit (Ash)
Ash Mephit Leaving trails of soot in its wake, the gloomy little mephit doesn't seem particularly alarmed at the... -
Mephit (Magma)
Magma Mephit He's a pretty passive chap most of the time, just your regular, dim little magma-man trundling around and... -
Mephit (Ice)
Ice MephitIce mephits make other mephits look positively benign. These cold, aloof creatures revel in unnecessary... -
Mephit (Water)
Water MephitIf the jovial little water sprite would just stop with the terrible, terrible puns, then it might be more... -
Tor'ok - Level 1 Half-Orc Barbarian
Name: Tor'ok Level: 1Race: Half-OrcClass: Barbarian Gender: Male Age: 28Height: 6'5 Weight: 225lbs Build: StalkyHair:... -
Wizard Options - Cryomancy
NEW TALENTS CryomancyEvery spell you cast that (a) requires an attack roll against PD and (b) deals damage now deals... -
Orcish Pyromancer
ORCISH PYROMANCEROrcs and fire. What could go wrong with that? Level 3 Caster (humanoid) Initiative +5 HP: 40AC: 18... -
Orcish Beastmaster
ORCISH BEASTMASTERWhat's more terrifying than an orc charging and screaming like a rabid beast? An orc charging and... -
Orcish Horse-Lancer
ORCISH HORSE-LANCERBecause your standard orc just isn't awful enough. Level 5 Troop (humaoid) Initiative +6 HP: 75AC: 22... -
Orcish Horse-Archer
ORCISH HORSE-ARCHERBecause your standard orc just isn't awful enough. Level 4 Archer (humanoid) Initiative +7 HP:... -
Hectoralle
HECTORALLE Taking the term “tongue-lashing” seriously for over 1,000,000,000,000,000,000 years. 8th level caster... -
Improv Monster Toolkit
13th Age designs monsters with a perfect blend of ease and customization. The short player character level range keeps... -
13th Age Skill Challenge Handbook
A 32-page full color handbook describing a set of best practices for writing and executing quick, exciting and... -
Lich King Scarecrow
Originally posted on: http://www.pelgranepress.com/?p=13558 Lich King Scarecrow This manikin of straw and sticks will scare... -
Troglodyte
Troglodyte+2 Strength or +2 Dexterity Stench Cloud (Racial Power)Once per a battle you may choose to emit a cloud of... -
Goblin (Alternate)
Goblin+2 Dexterity or +2 WisdomSmall: Goblins have a +2 AC bonus against opportunity attacks. Slippery (Racial... -
Kobold (alternate)
Kobold+2 Intelligence or +2 Charisma Small: Kobolds have a +2 AC bonus against opportunity attacks. Mob Tactics... -
Wizard Spell - Ghost Dance
Ghost Dance 5th Level Wizard SpellClose-quarters spell Daily Target: You or one nearby ally. Effect: For the rest of... -
Snapping Turtle Armor
A blue-green tracery of what looks like a scale-pattern adorns this heavy armor, and the matching concave shield fits... -
(EE) The Sorceress
The SorceressBorn with ten thousand lifetimes of knowledge within her, the Sorceress hails from the mysterious race... -
(EE) The Queen of Fear
The Queen of FearRuling from the shadows, the Queen of Fear spreads terror and chaos across the Emerald Elysium. She... -
(EE) The Forest Mother
The Forest MotherThe mistress of the wild and the first of all the Dryads, the Forest Mother fiercely protects and... -
(EE) The Emperor of Scales
The Emperor of ScalesThe greatest of all the dragons; the master of all the scaly ones. He plots patiently and makes... -
(EE) The Troll King
The Troll King For 10,000 years, the people the Sidhe overthrew and cursed have continued to be a plague upon the... -
(EE) The Sisters of Sin
The Sisters of SinThe Sisters of Sin are the rules of the Twilightlands, the region north of the Emerald Elysium... -
(EE) The Sapphire Knight
The Sapphire KnightThe mysterious knight who fights for good and justice. No one knows who or what lurks behind the... -
(EE) The Guildmaster
The Guild MasterDespite the Sidhe’s claims of perfection, they cannot manage the daily transfer of goods around the... -
(EE) The Puppeteer
The PuppeteerThe master of undeath, the Puppeteer lies as a dark threat from the hidden recesses of the Elysium. He... -
(EE) The Beastlords
The BeastlordsThe Beastlords are a long standing noble family that lies just outside of the control of the Emerald... -
(EE) The Holy Father
The Holy FatherThe representative of the gods of light in the form of a man, the Holy Father is the head of the church... -
(EE) The Fair King
The Fair KingThe ruler of all the good folk, the holy, righteous, good king rules over the Emerald Elysium treating... -
(EE) The Rebel
The RebelIf the Fair King and his supporters are to be believed, there is not a single person with a good heart who... -
Curved Bell of Luck
The Curved Bell of Luck This necklace holds a large, curved bell at its base. It is said that the luck of those who... -
Cheap Tactic - Fighter Manuever
Flexible Melee Attack Trigger: Any even The attacker performs some sort of dirty move, say tossing dirt in the eyes, a... -
Heritage Feats
Races, as well as Backgrounds and One Unique Things, are very rules-light in 13th Age. Heritage feats represent... -
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Vicious Poison
This is basically an oil that doesn't add to attack or damage, instead causing ongoing poison damage for 1d2+1... -
Potion of Rage
Potion of Rage A whiff of sweat and unwashed bodies, and the taste of salt. Color: Deep Crimson Cost: 1500g Duration: 1... -
Potion of Elemental Warding
Potion of Elemental Warding Various smells and scents. (See below) Cost: 2000g Duration:1 battle (5 minutes outside of... -
Potion of Elemental Endurance
Potion of Elemental Endurance A strong scent of cinnamon, and a thick, milky flavor Color: Creamy-White Cost: 500g Duration: 24... -
Potion of Speed
Potion of Speed An oily, cinnamon flavor as it goes over the tongue, but the scent is more of ozone than anything... -
Potion of Levitation
Potion of Levitation A light flavor of a fresh grape, and a whiff of rosewater. Color: Light Blue Cost: 1000g Duration: 1... -
Potion of Gaseous Form
Potion of Gaseous Form A light flavor of a fresh grape, and a whiff of rosewater. Color: Light Blue Cost: 1000g Duration: 5... -
Potion of Recovery
Potion of Recovery Rusty tasting and with a smell of ozone this thin liquid pours easily into the mouth. Color: Orange Cost: 2500g Duration: Instant Use: Drinking this expends a... -
Potion of Elemental Breath
Potion of Elemental Breath Various smells and scents. (See below) Cost: 250g / 500g / 1000g (Cost per tier) Duration: 1... -
Potion of Invisibility
Potion of Invisibility This thin, colorless potion is almost tasteless as it goes over your tongue and down your... -
Potion of True Sight
Potion of True Sight A sharp, astringent taste is the focus of this potion, and it's scent is peppery and sharp to the... -
Potion of Water Breathing
Potion of Water Breathing A bubbling, salty infusion that tickles your nose without any scent to mark it's passing. Color:... -
Elementalist
The ElementalistElementalists are born with the supernatural ability to shape or embody some of the world’s building... -
Creature Cards
I hate fliping through the book constantly when a combat situation arises, so I made these creature cards. You can use... -
Fire Elemental
Fire Elemental A roiling mass of living flame scorches everything in its path. 5th level wrecker... -
General Feat - I've read a spellbook...once
I've Read a Spellbook...Once. I mean it was one time and I was just skimming through so...I'm not a wizard or... -
Demon-Touched Human Swordsman
*I know it looks like a lot of text, but most of it is just fluff. Holding a blade cursed by a devil, this swordsman... -
Death Cultist
In search of power, I have betrayed life and allied myself with the Lich King. The flesh of my hand has melted off... -
Goliath/Half-Giant
Goliath/Half-Giant +2 Str OR +2 Con Stone Skin (Racial Power) Once per battle, as a free action, gain resist 12+ to... -
Special Talents 1: Arcane Archer (ranger talent)
Hi!I'm workin' on a list of "double strength" class talents, which are basically worth 2 of the regular talents. The... -
Witch's Cauldron
Witch's Cauldron 2nd level blocker [construct] Initiative: +0 Bite +6 vs. PD —5 damageNatural even hit: The cauldron can... -
Darkmantle
Darkmantle 1st level [aberration] Initiative: +4 Tentacle +5 vs. AC—6 damageNatural even hit: The darkmantlecan grab the... -
Gelatinous Cube, Lesser
Gelatinous Cube, Lesser Bits of metal and stone debris are visible inside this quivering cube of slime. Large 2nd... -
Bloodsoaked Bracers
Bloodsoaked Bracers These rust-colored, splotchy cloth bands encircle your forearms, reminding you of the blood of... -
Chill Wand
Chill Wand An oaken branch about a foot long, the business end is rimed with frost and ice - even in the hottest of... -
Armor of Stone Flesh
Armor of Stone Flesh This heavy armor is seemingly crafted of dull grey stone, shaped to resemble the torso of a human... -
Clockwork Cowl
Clockwork Cowl A heavy cloak, embedded with softly whirring gears and cogs that speed up when it's wearer is... -
Sinal's Slippery Sandals
Sinal's Slippery Sandals Made of finely threaded-together serpentskin, these low boots are almost frictionless to... -
The Crippler
The Crippler A wicked looking longknife, this blade is hooked and jagged for the better to tear out the hamstrings of... -
Ragemaster's Cleaver
Ragemaster's Cleaver This heavy axe is inscribed with runes that - if translated by someone who knows of dead dwarven... -
Aegis of the Golden Cross
Aegis of the Golden Cross Once carried by an order of holy clerics paladins of ages past, this round shield still... -
Armor of Dylan's Cleansing
Armor of Dylan's Cleansing This set of heavy armor is always clean and tidy - blood, mud, and other nameless things... -
13th age character sheet
I have just started running 13th age and was pretty impressed by everything bar the character sheet which seems to... -
Cloak of Glarothen the Bright
Cloak of Glarothen the Bright The cloak was presented to Corvin by the Elf Queen herself, for reasons only he and she... -
Barbarian Talent - Fury
Fury Once per turn, when you hit an enemy with a melee attack, you may gain 1 point of fury. You may spend these fury... -
Escalation Die Inserts for Use with a Photo Cube
Compatible with 13th Age™ and The Archmage Engine™ For use with 8.5 cm × 8.5 cm (3.5 inch × 3.5 inch) photo cubes. Make... -
Class Powers Index Deck
Class Powers Index Deck I know that not everyone who wanted might have gotten their paws onto an awesome Hardcopy of... -
Priestly Mantle of the Covetous Cleric:
Cursed Magic Item Description: A beautifully embroidered clerics robes in white and gold that shimmers no matter the... -
Tear of the Imprisoned Boundless
This strange watery blade has an unknown origin, other than it was first seen in the hands of the demonic warriors... -
The Black's Fang
A strange piece of old obsidian rock stolen from the temple of the Blue, he's been unable to rid himself of it even... -
Rhydan (Intelligent, talking animals)
GM NOTE: These rules are meant to mimic the Rhydan from Blue Rose, or the intelligent Animal companions from the... -
GM Screen Inserts - Landscape and Portrait
GM Screen inserts for customizable GM screens. Landscape and Portrait versions. -
Second Greatest Lover
My alter ego is that I am the Empire's second greatest lover. -
Living Helmet
I am actually the 12th Age's Archmage, bespelled into the form of a helmet that is worn by imbeciles to gain magical... -
T'Skrang - Earthdawn Race
I've adapted some races from the Earthdawn rpg, as it's one of my all time favorite settings. This is the lizard-like... -
Obsidimen - Earthdawn Race
I've adapted some races from the Earthdawn rpg, as it's one of my all time favorite settings. This is the stonelike... -
Windling - Earthdawn Race
I've adapted some races from the Earthdawn rpg, as it's one of my all time favorite settings. This is the small,... -
Blood Elves - Earthdawn Race
I've adapted some races from the Earthdawn rpg, as it's one of my all time favorite settings. The Blood Elves have... -
Cleric Domain: Magic
Domain: Magic Choose sorcerer or Wizard. You may swap out a spell of your lowest level with a sorcerer or wizard spell of... -
Dwarf Honor Guard
Dwarf Honor Guard 7th level mook [HUMANOID] Initiative: +15 AC 23 PD 21 MD 17 HP 27 (mook) Battle-axe +12 vs. AC---18... -
Dwarf Champion
Dwarf Champion Double-strength 7th level wrecker [HUMANOID] Initiative: +12 AC 23 PD 21 MD 17 HP 220 Skull-splittin' axe +12 vs. AC... -
Stormglory, the Thunderstruck Rod
Stormglory, the Thunderstruck Rod This copper and amber wand courses with barely restrained lightning, begging to be... -
Game aids in landscape format.
Bought myself a Savage Worlds customizable GM screen and realized I needed the 13th Age game aids in landscape format... -
Rats of Unusual Size
Rats Of Unusual Size (ROUS') (Courtesy of Aaron R, Ash Law, and Graham Poole on G+)Ratlings are like skaven, if you're... -
Wizard Spell - Wall of Fire
Dome of Fire 3rd Level Spell / Close-Quarters Daily - Move Action to sustain each round Create a stationary dome of... -
Bard / Wizard Feat - Charm Person
As a note, these were developed for my bard character, so have a slight bard slant to them, but likely could work for... -
Kuo Toa Warrior
Kuo Toa WarriorLevel 1 Troop (Humanoid)Init: +3HP: 25 AC: 17 PD: 15 MD: 11 Trident Stab: +6 vs AC, 5 damageNatural... -
Rashel's Utility Spells
These are extra spells my bard that is a magical genius made to replace current wizard utility spells, but I assume... -
13th Age Character Sheet v2 - Landscape
13th Age Character Sheet v2 - Landscape orientation. This one fixes some issues with the v1. -
Kuo Toa Monitor
Kuo Toa MonitorLevel 2 Wrecker (Humanoid)Init: +6HP: 27 AC: 18 PD: 14 MD: 10 Thunder Fist: +10 vs AC, 7 lightning... -
Kuo Toa Whip
Kuo Toa WhipLevel 3 Caster (Humanoid)Init: +4HP: 45 AC: 17 PD: 14 MD: 18 Pincer Staff: +7 vs PD, 7 damage and the... -
The Champion
The ChampionThe Champion was raised during the current age and is a woman of indeterminate age. Her pacts with her... -
Umber Hulk
Umber Hulk (By Aaron R on G+) Level 6 Large Wrecker (Aberrant)Init: +5HP: 190 AC: 23 PD: 21 MD: 14Rending Claws: +11... -
Phase Spider, Adult
Juvenile Phase Spider (Written by Daniel Splitter on G+) Fading in and out of the woods like ghostly, too-many-legged wraiths,... -
Gibbering Mouther
Gibbering Mouther (By David Eglington @ Dngns&Drgns) Level 3 (Aberration)Init: +1HP: 48 AC: 17 PD: 13 MD: 17Pseudopod: +8 vs AC... -
Bullywug Warrior
Bullywug Warrior For maximum fun, have one of the bullywugs (or two of them!) ride the Giant Enemy Crab. Because... -
Crab Swarm
Crab SwarmLevel 1 Mook (Beast)Init: +3HP: 7 each (mook) AC: 16 PD: 16 MD: 11Oh Gods The Claws: +6 vs AC, 5 damage -
Giant Enemy Crab
Giant Enemy CrabLevel 1 Wrecker (Beast)Init: +2HP: 27 AC: 17 PD: 17 MD: 9Claw Strike: +6 vs AC, 6 damageNatural 16+:... -
Bullywug Shaman
Bullywug ShamanLevel 1 Caster (Humanoid)Init: +3HP: 27 AC: 16 PD: 12 MD: 16Staff Strike: +5 vs AC, 4 damagePoison... -
Ratling Swarm
Ratling Swarm (Courtesy of Aaron R, Ash Law, and Graham Poole on G+)Ratlings are like skaven, if you're familiar with... -
Ratling Adult
Ratling Adult (Courtesy of Aaron R, Ash Law, and Graham Poole on G+)Ratlings are like skaven, if you're familiar with... -
Paladin Talent - Interposition
Once per round as a free action, roll a normal save (11+) to intercept an enemy who is moving to engage and attack one of... -
Ravenfolk/Tengu
Ravenfolk/Tengu - created by Wade Rockett and approved by Rob Heinsoo +2 Int OR +2 Wis Racial Power: Wotan's Wisdom: Once... -
Gender Flipped Icons
Gender-Flipped Icons in the 13th Age by ASH LAW (click for article with complete descriptions) When I first heard the... -
Character Sheet v1.0
Here is a PDF of the tabletop character sheet I designed. It is double-sided, and is in portrait orientation. Please... -
Bard Feat - Song of Heroes
Song of Heroes Adventurer Feat: Song of Heroes recharges on a 6+ after each battle. (At 7th level, it recharges after... -
Dead Man's Glaive
[Note: This was designed for a PC in a game I am going to run, but change name and history as needed.] Dead Man’s... -
Indescribable, Awful Horror
Indescribable, Awful HorrorA pulsating, malodorous, greenish-yellow mass of glistening, slippery flesh that rears... -
Hater of Priests
Hater Of Priests (Courtesy of Wade Rockett on G+)Dagger, Weapon Chakra, +1 to hit per tier. Where Are Your Gods Now?:... -
Collar of Shared Fortitude
Collar of Shared Fortitude (Courtesy of Daniel Splitter on G+)Belt chakra (ranger companion item) The Collar of Shared... -
Birthday Hat of Blomdell
Birthday Hat of Blomdell (Courtesy of ASH LAW on G+)Crafted by the Kaspergian party-wizards of Blom's Dell, the band... -
Arm of Three Fates
The Arm of Three Fates (Courtesy of Daniel Splitter on G+) This arm made of solid gold was "bestowed" upon it's owner... -
Shield of Purity
Shield of PurityThis heater-shield is made of pure white birchwood bound around the edges and studded with silver. It... -
Phase Spider, Juvenile
Juvenile Phase Spider (Written by Daniel Splitter on G+)Fading in and out of the woods like ghostly, too-many-legged wraiths,... -
Draconian, Baaz
Baaz Draconian 2nd Level Troop (humanoid) Initiative: +3HP: 28 AC: 20, PD: 14, MD: 14 Hooked Longsword +7 vs AC: 8... -
Draconian, Kapak
4th level leader (humanoid)Initiative +5HP: 50AC: 20, PD: 17, MD: 14 Longsword 10 vs AC: 14 damageNatural Even Hit:... -
Draconian, Bozak
Bozak Draconian 4th level caster (humanoid)Initiative +5HP: 58AC: 18, PD: 13, MD: 18Warstaff +8 vs AC: 12 damage Spellbook:Magic... -
Eldritch Knight
Sometimes a spell slinger wants to dabble in swordplay or archery, while at other times, the warrior wants to get that...