Vault of the 13th Age

Latest Submissions

  • Orcish Battle Shrooms
    Wesley.O.Ford956 day(s) 23 hour(s) 6 minute(s) ago
    For use in 13th Age and Midgard campaign setting An Orc's reputation is based on how much destruction they can cause. S...
    Potions
  • Elven Bola Net
    Wesley.O.Ford956 day(s) 23 hour(s) 8 minute(s) ago
    For use in 13th Age and the Midgard campaign setting Deep within the hidden elven cities of the Loren forest there is a...
    Potions
  • Dwarven Flashbang Grenade
    Wesley.O.Ford956 day(s) 23 hour(s) 9 minute(s) ago
    for use in 13th Age and the Midgard campaign setting The canton dwarves have long held the secret of gunpowder. A line ...
    Potions
  • Axis Adventures
    Randy Miller1093 day(s) 20 hour(s) 21 minute(s) ago
    This article is to provide some side quests for you when your players are exploring the city of Axis in the Dragon Empir...
    Adventures
  • Demonologist Option: Summoned Fire-Imp (for 5th level Summon Flame Demon spell)
    Matt Hoffman1186 day(s) 5 hour(s) 18 minute(s) ago
    There's a significant misprint in the Book of Demons: the summon spell for the Path of Flame lists the 5th level version...
    Abilities, Powers and Spells
  • Demonologist Option: Modified Demon Summoning
    Matt Hoffman1186 day(s) 5 hour(s) 33 minute(s) ago
    So much about the Demonologist class appears to be designed around its ability to summon and command demons in battle; i...
    Abilities, Powers and Spells
  • Demonologist Talent: Demon Minion
    Matt Hoffman1198 day(s) 14 hour(s) 8 minute(s) ago
    Not a lot of stuff's been put onto the Vault of the 13th Age dealing with the Demonologist; I thought I'd share somethin...
    Abilities, Powers and Spells
  • Alternate Icon "Takes"
    Adelaide1380 day(s) 21 hour(s) 7 minute(s) ago
    This is a list of four interpretations each for three of the icons – the Archmage, Lich King, and Orc Lord – inspired by...
    Flavor
  • Terrain Cards for Druid Terrain Caster
    Paul Duroni1496 day(s) 8 hour(s) 53 minute(s) ago
    Does anyone out there have any printable terrain cards that you have created for the terrain casting druid?  Maybe ...
    Abilities, Powers and Spells
  • Grid Based Range and Movement for 13th Age
    Tim1497 day(s) 18 hour(s) 36 minute(s) ago
    Grid Based Range and Movement for 13th Age 13th Age’s range and movement rules are excellent when you aren’t using a gr...
    House Rules
  • Better Ability Scores Increases during Level-up
    Luiz Borges1568 day(s) 18 hour(s) 5 minute(s) ago
    This is a variant to make better use of your ability scores increases, without any real added power. - At Character Cre...
    House Rules
  • Theurge rework, playtest ready
    Elias M Campbell1575 day(s) 12 hour(s) 57 minute(s) ago
    A simple caster class with many talents that augment playstyles.  Full descriptions are in the pdf. 
    Classes
  • Regular Ability Scores (PF2-like Ability Scores)
    Luiz Borges1586 day(s) 15 hour(s) 24 minute(s) ago
    The goal of this variant is to have a simple, regular and balanced way of determining ability scores (stats) without nee...
    House Rules
  • The Witch
    Saturnine737 day(s) 21 hour(s) 33 minute(s) ago
    A new Witch class for 13th Age. Uses concepts similar to the Demonologist (and to a lesser extend the Druid) to allow yo...
    Classes
  • 13th Age Point-Buy Stat Arrays
    Heath Glandon1765 day(s) 21 hour(s) 28 minute(s) ago
    This Excel spreadsheet contains an exhaustive list of all possible point-buy stat arrays. Players can consult this list ...
    Tabletop Aids
  • Dungeonborn
    Tim Baker1846 day(s) 17 hour(s) 43 minute(s) ago
    Dungeonborn +2 Con OR +2 Str Shifting Corridors (Racial Power) Once per battle, as a quick action, the landscape arou...
    Races
  • Quick-Start Character Generation
    Jacob Herlitz1861 day(s) 20 hour(s) 58 minute(s) ago
    Tabletop Aids
  • 13th Age Glorantha Character Sheet (Fillable PDF)
    Randy White1998 day(s) 5 hour(s) 21 minute(s) ago
    Tabletop Aids
  • Dwarf Optional Racial: Non-Magical
    Matt Hoffman2005 day(s) 13 hour(s) 59 minute(s) ago
    NON-MAGICAL (Optional Dwarf Racial) Arcane magic is anathema to dwarves; they cannot be Wizards, Sorcerers, Chaos-Mages...
    Races
  • Derro Dwarves
    Matt Hoffman2005 day(s) 14 hour(s) 7 minute(s) ago
    DERRO Ability Adjustment: +2 to Dex or Int Racial Powers/Special Abilities: Deep Madness: Derro do not suffer the n...
    Races
  • Rogue 5th Level Power - Poison Vial
    Melissa2051 day(s) 7 hour(s) 11 minute(s) ago
    Poison Vial Ranged attack Daily Requires momentum.  Requires background in poisons.  You throw a vial of po...
    Abilities, Powers and Spells
  • Rogue 1st Level Power - Poison Dart
    Melissa2051 day(s) 7 hour(s) 26 minute(s) ago
    Poison Dart Ranged attack At-Will Special:  You must use a projectile weapon with this attack (ex. 1d4 blowgun)....
    Abilities, Powers and Spells
  • Rogue Talent - Poison Blade
    Melissa2051 day(s) 7 hour(s) 31 minute(s) ago
    Poison Blade You apply a deadly poison to your bladed melee weapon.  Requires a background in poisons. Trigger:&n...
    Abilities, Powers and Spells
  • Adventure - Bride of the Lich King
    Jacob Herlitz2116 day(s) 7 hour(s) 53 minute(s) ago
    Adventures
  • Firearms in the 13th Age
    DasSauerkraut2178 day(s) 20 hour(s) 25 minute(s) ago
    Rules are Here! Made this for an upcoming campaign as I couldn't find an existing homebrew that really allowed for a PC...
    House Rules
  • Wolf-in-Sheep's-Clothing
    Aethera2163 day(s) 17 hour(s) 53 minute(s) ago
    There are a number of monsters that just sort of linger in the collective conscious of the tabletop gamer. The monsters ...
    Monsters
  • Angelic Choirs
    James2271 day(s) 17 hour(s) 23 minute(s) ago
    What is true of all Angels.Invocation of Virtue: Once per battle, an Angel may use their Invocation as a Quick Action. T...
    Monsters
  • Overland Travel
    Aethera2318 day(s) 11 hour(s) 9 minute(s) ago
    13th Age isn't a game built around the 5-foot square, so it lacks the groundwork to build travel times, travel speeds, a...
    House Rules
  • Horses v0.1
    Aethera2318 day(s) 11 hour(s) 17 minute(s) ago
    Horses are a basic part of travel in many games, but the Bestiary has not [yet] provided stats for them. Perhaps the cre...
    Monsters
  • Accelerated, large rotating groups system
    Tina2377 day(s) 7 hour(s) 52 minute(s) ago
    This is a character creation system and play style that I designed to accomodate a large, randomly attending group of pl...
    House Rules

Main Menu

  • Home
  • Latest Submissions
  • Abilities/Powers/Spells
  • Adventures
  • Classes
  • Escalation Fanzine
  • Feats
  • Game Settings
  • House Rules
  • Icons
  • ICON Fanzine Issues
  • Magic Items
  • Media (Podcasts/Videos)
  • Monsters
  • One Unique Things
  • Potions
  • Pre-Gens
  • Races
  • Setting Flavor
  • Tabletop Aids
  • Weblinks
  • About the Vault

Back to Top

© 2025 Vault of the 13th Age