Dwarven Fusilier
Dwarven Fusilier
Since the discovery of smoke powder and the development of the musket, the fusilier regiments of the Dwarf King have become a stalwart component of any dwarven military unit.
1st level mook [HUMANOID]
Initiative: +2
R: Musket +6 vs AC -- 4 damage
Slow to Fire: A Fusilier can only make its Musket attack every other round (see below).
Bayonet +4 vs AC -- 3 damage
Firing Line: When attacking with a group of Fusiliers, make a number of simultaneous ranged attacks equal to half of the number of remaining not-engaged Fusiliers (rounded up). For Encounter Building purposes, two Fusiliers count as a single Mook.
AC 17 | |
PD 15 | HP 4 (mook) |
MD 11 |
Creator Note: The Fusilier attempts to capture the flavor of early firearms without too much fuss. A Fusilier firing line will normally use their ranged Musket attack, effectively attacking with the regularity of a normal group of mooks. When you consider their low hit points, the idea is that every two Fusiliers operates as a single mook.
The design intent is that Fusiliers would only engage in melee if they're attacked; once in melee, engaged Fusiliers will attack with the Bayonet attack. An enemy that engages a Fusilier firing line in melee will suffer significantly more attacks (but with lower hit chance).
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