Goblin
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Actually, gnomes also have two racial powers, but you'll notice two things: firstly, that their second power (illusions) could hardly ever replace more potent class abilities, and secondly that their illusion power cannot be upgraded with feats. I followed the same model with my goblin write-up. With a bite doing 1d3/level damage, a goblin is certainly a better unarmed fighter than the other races, but even a simple dagger outclasses its damage. Additionally, it can't be enhanced with a feat. I'd hardly call that unbalanced.
My bigger concern is whether or not the champion feat for Shifty Bugger is balanced, or at least not quite-so-hamfisted. I'm quite aware that a +5 bonus to an attack is absolutely enormous, but I'm really not sure how else to make the bonus attack really count when you decide to go for it. I considered something roughly to the effect of "every time you disengage, do damage equal to your level," but that doesn't have much appeal since it encourages a boring strategy of wandering in and out of engagement with enemies.
Anyhow, I put in the whole thing about the teeth because of my cousin. He's a little older than me but had never played a role playing game until recently when I ran a one-shot session of Old School Hack, a wonderful little OSR RPG/boardgame mashup loosely based on 1e. It includes all the same classes with one exception: the halfling was replaced with a goblin. Well, my cousin took to the goblin right away. One of the options the goblin player may choose is the "eat anything" power, and I'm sure you can imagine what he spent the rest of the night doing: eating anything not nailed down that could fit into his mouth, regardless of whether or not it was an important quest item or not. Now that we're getting a 13th Age campaign off the ground, he wants to play a goblin sorcerer, and he insisted on having the ability to chomp away on just about anything. I am acquiescing to the best of my ability.
One final thought that just occurred to me: Shifty Bugger was lifted straight from the goblin entries in the core bestiary, but none of the goblins there have any special abilities that complement it. Should it be Razormouth that gets a champion feat while Shifty Bugger remains just a disengage bonus? I'd value anyone's input.Like 0 -
I see a couple issues here that could be resolved. The first is that PC races all seem to have encounter powers with the single exception of the human. Instead of always receiving a +5 bonus to disengage, they should instead have some sort of once per an encounter use power.
The second is the razorteeth. Maybe the weapon part can exist as a heritage feat. But it is overall a bit powerful to just give them an extra free 1d3 attack at all times. It also doesn't really conceptually work well with the idea that they are going to attack and run away. Chopping down on someone is quite the opposite and requires a pretty significant commitment on the person doing that.
As for being able to survive just fine on refuse-- that works perfectly fine as flavor text.Like 0
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