Azer Bat-Rider

Written by myrmidongs.

Downlevel / Uplevel Monsters

Use the following table to modify monsters to your needs.

-2 Levels

x 0.6

-1 Level

x 0.75

+1 Level

x 1.25

+2 Levels

x 1.6

+3 Levels

x 2.0

+4 Levels

x 2.5

+5 Levels

x 3.2

+6 Levels

x 4.0

Raise (Or Lower) Attack Bonuses, Defenses, and Initiative by 1 per level
Multiply damage and hit points by the multiplier on the table

Azer Bat-Rider
Type: LVL 3 Troop, Humanoid & Beast

Initiative: +7
HP: 45
AC: 17
PD: 18
MD: 14

Flaming Lance:
+9 Vs. AC; 6 damage, and 4 ongoing fire damage.
Natural 16+: The Bat-Rider and its mount pop free from all enemies and can move as a free action.

R: Fire Bomb: +8 Vs. PD (1d3 nearby enemies in a group and any allies engaged with those enemies); 5 ongoing fire damage

Bat Steed:
The steed can’t be targeted separately from the Bat-Rider. If the Bat-Rider dies the bat flies away.

Blistering Heat:
When an enemy engaged with the Bat-Rider attacks it, that enemy takes 2 fire damage.

Cold Haters:
The Bat-Rider adds the escalation die to its attacks against a target that is capable of dealing cold damage with a spell, attack, or magic item.

Fire resistance: 18+


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